Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -22,7 +22,7 @@
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if(prob(2))
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affected_mob.emote("yawn")
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if(prob(2))
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affected_mob << "<span class='danger'>You don't feel like yourself.</span>"
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to_chat(affected_mob, "<span class='danger'>You don't feel like yourself.</span>")
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if(prob(5))
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affected_mob.adjustBrainLoss(1)
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affected_mob.updatehealth()
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@@ -35,7 +35,7 @@
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affected_mob.adjustBrainLoss(2)
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affected_mob.updatehealth()
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if(prob(2))
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affected_mob << "<span class='danger'>Your try to remember something important...but can't.</span>"
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to_chat(affected_mob, "<span class='danger'>Your try to remember something important...but can't.</span>")
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if(4)
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if(prob(2))
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@@ -46,9 +46,9 @@
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affected_mob.adjustBrainLoss(3)
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affected_mob.updatehealth()
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if(prob(2))
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affected_mob << "<span class='danger'>Strange buzzing fills your head, removing all thoughts.</span>"
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to_chat(affected_mob, "<span class='danger'>Strange buzzing fills your head, removing all thoughts.</span>")
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if(prob(3))
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affected_mob << "<span class='danger'>You lose consciousness...</span>"
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to_chat(affected_mob, "<span class='danger'>You lose consciousness...</span>")
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affected_mob.visible_message("<span class='warning'>[affected_mob] suddenly collapses</span>")
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affected_mob.Paralyse(rand(5,10))
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if(prob(1))
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