Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+10 -10
View File
@@ -16,16 +16,16 @@
if(2)
/*
if(affected_mob.sleeping && prob(40)) //removed until sleeping is fixed
affected_mob << "\blue You feel better."
to_chat(affected_mob, "\blue You feel better.")
cure()
return
*/
if(affected_mob.lying && prob(40)) //changed FROM prob(10) until sleeping is fixed
affected_mob << "<span class='notice'>You feel better.</span>"
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
cure()
return
if(prob(1) && prob(5))
affected_mob << "<span class='notice'>You feel better.</span>"
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
cure()
return
if(prob(1))
@@ -33,22 +33,22 @@
if(prob(1))
affected_mob.emote("cough")
if(prob(1))
affected_mob << "<span class='danger'>Your throat feels sore.</span>"
to_chat(affected_mob, "<span class='danger'>Your throat feels sore.</span>")
if(prob(1))
affected_mob << "<span class='danger'>Mucous runs down the back of your throat.</span>"
to_chat(affected_mob, "<span class='danger'>Mucous runs down the back of your throat.</span>")
if(3)
/*
if(affected_mob.sleeping && prob(25)) //removed until sleeping is fixed
affected_mob << "\blue You feel better."
to_chat(affected_mob, "\blue You feel better.")
cure()
return
*/
if(affected_mob.lying && prob(25)) //changed FROM prob(5) until sleeping is fixed
affected_mob << "<span class='notice'>You feel better.</span>"
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
cure()
return
if(prob(1) && prob(1))
affected_mob << "<span class='notice'>You feel better.</span>"
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
cure()
return
if(prob(1))
@@ -56,9 +56,9 @@
if(prob(1))
affected_mob.emote("cough")
if(prob(1))
affected_mob << "<span class='danger'>Your throat feels sore.</span>"
to_chat(affected_mob, "<span class='danger'>Your throat feels sore.</span>")
if(prob(1))
affected_mob << "<span class='danger'>Mucous runs down the back of your throat.</span>"
to_chat(affected_mob, "<span class='danger'>Mucous runs down the back of your throat.</span>")
if(prob(1) && prob(50))
if(!affected_mob.resistances.Find(/datum/disease/flu))
var/datum/disease/Flu = new /datum/disease/flu(0)