Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -16,16 +16,16 @@
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if(2)
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/*
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if(affected_mob.sleeping && prob(40)) //removed until sleeping is fixed
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affected_mob << "\blue You feel better."
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to_chat(affected_mob, "\blue You feel better.")
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cure()
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return
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*/
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if(affected_mob.lying && prob(40)) //changed FROM prob(10) until sleeping is fixed
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affected_mob << "<span class='notice'>You feel better.</span>"
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to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
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cure()
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return
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if(prob(1) && prob(5))
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affected_mob << "<span class='notice'>You feel better.</span>"
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to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
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cure()
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return
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if(prob(1))
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@@ -33,22 +33,22 @@
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if(prob(1))
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affected_mob.emote("cough")
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if(prob(1))
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affected_mob << "<span class='danger'>Your throat feels sore.</span>"
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to_chat(affected_mob, "<span class='danger'>Your throat feels sore.</span>")
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if(prob(1))
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affected_mob << "<span class='danger'>Mucous runs down the back of your throat.</span>"
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to_chat(affected_mob, "<span class='danger'>Mucous runs down the back of your throat.</span>")
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if(3)
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/*
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if(affected_mob.sleeping && prob(25)) //removed until sleeping is fixed
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affected_mob << "\blue You feel better."
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to_chat(affected_mob, "\blue You feel better.")
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cure()
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return
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*/
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if(affected_mob.lying && prob(25)) //changed FROM prob(5) until sleeping is fixed
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affected_mob << "<span class='notice'>You feel better.</span>"
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to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
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cure()
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return
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if(prob(1) && prob(1))
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affected_mob << "<span class='notice'>You feel better.</span>"
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to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
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cure()
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return
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if(prob(1))
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@@ -56,9 +56,9 @@
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if(prob(1))
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affected_mob.emote("cough")
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if(prob(1))
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affected_mob << "<span class='danger'>Your throat feels sore.</span>"
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to_chat(affected_mob, "<span class='danger'>Your throat feels sore.</span>")
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if(prob(1))
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affected_mob << "<span class='danger'>Mucous runs down the back of your throat.</span>"
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to_chat(affected_mob, "<span class='danger'>Mucous runs down the back of your throat.</span>")
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if(prob(1) && prob(50))
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if(!affected_mob.resistances.Find(/datum/disease/flu))
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var/datum/disease/Flu = new /datum/disease/flu(0)
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