Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -16,7 +16,7 @@
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switch(stage)
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if(2)
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if(affected_mob.lying && prob(20))
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affected_mob << "<span class='notice'>You feel better.</span>"
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to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
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stage--
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return
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if(prob(1))
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@@ -24,18 +24,18 @@
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if(prob(1))
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affected_mob.emote("cough")
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if(prob(1))
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affected_mob << "<span class='danger'>Your muscles ache.</span>"
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to_chat(affected_mob, "<span class='danger'>Your muscles ache.</span>")
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if(prob(20))
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affected_mob.take_bodypart_damage(1)
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if(prob(1))
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affected_mob << "<span class='danger'>Your stomach hurts.</span>"
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to_chat(affected_mob, "<span class='danger'>Your stomach hurts.</span>")
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if(prob(20))
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affected_mob.adjustToxLoss(1)
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affected_mob.updatehealth()
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if(3)
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if(affected_mob.lying && prob(15))
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affected_mob << "<span class='notice'>You feel better.</span>"
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to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
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stage--
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return
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if(prob(1))
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@@ -43,11 +43,11 @@
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if(prob(1))
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affected_mob.emote("cough")
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if(prob(1))
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affected_mob << "<span class='danger'>Your muscles ache.</span>"
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to_chat(affected_mob, "<span class='danger'>Your muscles ache.</span>")
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if(prob(20))
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affected_mob.take_bodypart_damage(1)
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if(prob(1))
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affected_mob << "<span class='danger'>Your stomach hurts.</span>"
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to_chat(affected_mob, "<span class='danger'>Your stomach hurts.</span>")
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if(prob(20))
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affected_mob.adjustToxLoss(1)
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affected_mob.updatehealth()
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