Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+10 -10
View File
@@ -17,42 +17,42 @@
if(2)
if(prob(2))
affected_mob.emote("cough")
affected_mob << "<span class='danger'>Your chest hurts.</span>"
to_chat(affected_mob, "<span class='danger'>Your chest hurts.</span>")
if(prob(2))
affected_mob << "<span class='danger'>Your stomach violently rumbles!</span>"
to_chat(affected_mob, "<span class='danger'>Your stomach violently rumbles!</span>")
if(prob(5))
affected_mob << "<span class='danger'>You feel a cold sweat form.</span>"
to_chat(affected_mob, "<span class='danger'>You feel a cold sweat form.</span>")
if(4)
if(prob(2))
affected_mob << "<span class='userdanger'>You see four of everything</span>"
to_chat(affected_mob, "<span class='userdanger'>You see four of everything</span>")
affected_mob.Dizzy(5)
if(prob(2))
affected_mob << "<span class='danger'>You feel a sharp pain from your lower chest!</span>"
to_chat(affected_mob, "<span class='danger'>You feel a sharp pain from your lower chest!</span>")
affected_mob.adjustOxyLoss(5)
affected_mob.emote("gasp")
if(prob(10))
affected_mob << "<span class='danger'>You feel air escape from your lungs painfully.</span>"
to_chat(affected_mob, "<span class='danger'>You feel air escape from your lungs painfully.</span>")
affected_mob.adjustOxyLoss(25)
affected_mob.emote("gasp")
if(5)
if(prob(2))
affected_mob << "<span class='userdanger'>[pick("You feel your heart slowing...", "You relax and slow your heartbeat.")]</span>"
to_chat(affected_mob, "<span class='userdanger'>[pick("You feel your heart slowing...", "You relax and slow your heartbeat.")]</span>")
affected_mob.adjustStaminaLoss(70)
if(prob(10))
affected_mob.adjustStaminaLoss(100)
affected_mob.visible_message("<span class='warning'>[affected_mob] faints!</span>", "<span class='userdanger'>You surrender yourself and feel at peace...</span>")
affected_mob.AdjustSleeping(5)
if(prob(2))
affected_mob << "<span class='userdanger'>You feel your mind relax and your thoughts drift!</span>"
to_chat(affected_mob, "<span class='userdanger'>You feel your mind relax and your thoughts drift!</span>")
affected_mob.confused = min(100, affected_mob.confused + 8)
if(prob(10))
affected_mob.vomit(20)
if(prob(3))
affected_mob << "<span class='warning'><i>[pick("Your stomach silently rumbles...", "Your stomach seizes up and falls limp, muscles dead and lifeless.", "You could eat a crayon")]</i></span>"
to_chat(affected_mob, "<span class='warning'><i>[pick("Your stomach silently rumbles...", "Your stomach seizes up and falls limp, muscles dead and lifeless.", "You could eat a crayon")]</i></span>")
affected_mob.overeatduration = max(affected_mob.overeatduration - 100, 0)
affected_mob.nutrition = max(affected_mob.nutrition - 100, 0)
if(prob(15))
affected_mob << "<span class='danger'>[pick("You feel uncomfortably hot...", "You feel like unzipping your jumpsuit", "You feel like taking off some clothes...")]</span>"
to_chat(affected_mob, "<span class='danger'>[pick("You feel uncomfortably hot...", "You feel like unzipping your jumpsuit", "You feel like taking off some clothes...")]</span>")
affected_mob.bodytemperature += 40
return