Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -31,14 +31,14 @@ STI KALY - blind
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if(prob(1)&&prob(50))
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affected_mob.say(pick("You shall not pass!", "Expeliarmus!", "By Merlins beard!", "Feel the power of the Dark Side!"))
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if(prob(1)&&prob(50))
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affected_mob << "<span class='danger'>You feel [pick("that you don't have enough mana", "that the winds of magic are gone", "an urge to summon familiar")].</span>"
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to_chat(affected_mob, "<span class='danger'>You feel [pick("that you don't have enough mana", "that the winds of magic are gone", "an urge to summon familiar")].</span>")
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if(3)
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if(prob(1)&&prob(50))
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affected_mob.say(pick("NEC CANTIO!","AULIE OXIN FIERA!", "STI KALY!", "TARCOL MINTI ZHERI!"))
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if(prob(1)&&prob(50))
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affected_mob << "<span class='danger'>You feel [pick("the magic bubbling in your veins","that this location gives you a +1 to INT","an urge to summon familiar")].</span>"
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to_chat(affected_mob, "<span class='danger'>You feel [pick("the magic bubbling in your veins","that this location gives you a +1 to INT","an urge to summon familiar")].</span>")
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if(4)
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@@ -46,7 +46,7 @@ STI KALY - blind
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affected_mob.say(pick("NEC CANTIO!","AULIE OXIN FIERA!","STI KALY!","EI NATH!"))
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return
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if(prob(1)&&prob(50))
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affected_mob << "<span class='danger'>You feel [pick("the tidal wave of raw power building inside","that this location gives you a +2 to INT and +1 to WIS","an urge to teleport")].</span>"
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to_chat(affected_mob, "<span class='danger'>You feel [pick("the tidal wave of raw power building inside","that this location gives you a +2 to INT and +1 to WIS","an urge to teleport")].</span>")
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spawn_wizard_clothes(50)
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if(prob(1)&&prob(1))
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teleport()
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