Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -81,11 +81,11 @@ var/datum/atom_hud/huds = list( \
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if(src in hud.hudusers)
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hud.add_hud_to(src)
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/mob/new_player/reload_huds()
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/mob/dead/new_player/reload_huds()
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return
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/mob/proc/add_click_catcher()
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client.screen += client.void
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/mob/new_player/add_click_catcher()
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/mob/dead/new_player/add_click_catcher()
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return
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