Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+6 -6
View File
@@ -10,7 +10,7 @@
/datum/action/neck_chop/Trigger()
if(owner.incapacitated())
owner << "<span class='warning'>You can't use Krav Maga while you're incapacitated.</span>"
to_chat(owner, "<span class='warning'>You can't use Krav Maga while you're incapacitated.</span>")
return
owner.visible_message("<span class='danger'>[owner] assumes the Neck Chop stance!</span>", "<b><i>Your next attack will be a Neck Chop.</i></b>")
var/mob/living/carbon/human/H = owner
@@ -22,7 +22,7 @@
/datum/action/leg_sweep/Trigger()
if(owner.incapacitated())
owner << "<span class='warning'>You can't use Krav Maga while you're incapacitated.</span>"
to_chat(owner, "<span class='warning'>You can't use Krav Maga while you're incapacitated.</span>")
return
owner.visible_message("<span class='danger'>[owner] assumes the Leg Sweep stance!</span>", "<b><i>Your next attack will be a Leg Sweep.</i></b>")
var/mob/living/carbon/human/H = owner
@@ -34,7 +34,7 @@
/datum/action/lung_punch/Trigger()
if(owner.incapacitated())
owner << "<span class='warning'>You can't use Krav Maga while you're incapacitated.</span>"
to_chat(owner, "<span class='warning'>You can't use Krav Maga while you're incapacitated.</span>")
return
owner.visible_message("<span class='danger'>[owner] assumes the Lung Punch stance!</span>", "<b><i>Your next attack will be a Lung Punch.</i></b>")
var/mob/living/carbon/human/H = owner
@@ -42,15 +42,15 @@
/datum/martial_art/krav_maga/teach(var/mob/living/carbon/human/H,var/make_temporary=0)
..()
H << "<span class = 'userdanger'>You know the arts of Krav Maga!</span>"
H << "<span class = 'danger'>Place your cursor over a move at the top of the screen to see what it does.</span>"
to_chat(H, "<span class = 'userdanger'>You know the arts of Krav Maga!</span>")
to_chat(H, "<span class = 'danger'>Place your cursor over a move at the top of the screen to see what it does.</span>")
neckchop.Grant(H)
legsweep.Grant(H)
lungpunch.Grant(H)
/datum/martial_art/krav_maga/remove(var/mob/living/carbon/human/H)
..()
H << "<span class = 'userdanger'>You suddenly forget the arts of Krav Maga...</span>"
to_chat(H, "<span class = 'userdanger'>You suddenly forget the arts of Krav Maga...</span>")
neckchop.Remove(H)
legsweep.Remove(H)
lungpunch.Remove(H)
+20 -20
View File
@@ -36,7 +36,7 @@
/datum/action/slam/Trigger()
if(owner.incapacitated())
owner << "<span class='warning'>You can't WRESTLE while you're OUT FOR THE COUNT.</span>"
to_chat(owner, "<span class='warning'>You can't WRESTLE while you're OUT FOR THE COUNT.</span>")
return
owner.visible_message("<span class='danger'>[owner] prepares to BODY SLAM!</span>", "<b><i>Your next attack will be a BODY SLAM.</i></b>")
var/mob/living/carbon/human/H = owner
@@ -48,7 +48,7 @@
/datum/action/throw_wrassle/Trigger()
if(owner.incapacitated())
owner << "<span class='warning'>You can't WRESTLE while you're OUT FOR THE COUNT.</span>"
to_chat(owner, "<span class='warning'>You can't WRESTLE while you're OUT FOR THE COUNT.</span>")
return
owner.visible_message("<span class='danger'>[owner] prepares to THROW!</span>", "<b><i>Your next attack will be a THROW.</i></b>")
var/mob/living/carbon/human/H = owner
@@ -60,7 +60,7 @@
/datum/action/kick/Trigger()
if(owner.incapacitated())
owner << "<span class='warning'>You can't WRESTLE while you're OUT FOR THE COUNT.</span>"
to_chat(owner, "<span class='warning'>You can't WRESTLE while you're OUT FOR THE COUNT.</span>")
return
owner.visible_message("<span class='danger'>[owner] prepares to KICK!</span>", "<b><i>Your next attack will be a KICK.</i></b>")
var/mob/living/carbon/human/H = owner
@@ -72,7 +72,7 @@
/datum/action/strike/Trigger()
if(owner.incapacitated())
owner << "<span class='warning'>You can't WRESTLE while you're OUT FOR THE COUNT.</span>"
to_chat(owner, "<span class='warning'>You can't WRESTLE while you're OUT FOR THE COUNT.</span>")
return
owner.visible_message("<span class='danger'>[owner] prepares to STRIKE!</span>", "<b><i>Your next attack will be a STRIKE.</i></b>")
var/mob/living/carbon/human/H = owner
@@ -84,7 +84,7 @@
/datum/action/drop/Trigger()
if(owner.incapacitated())
owner << "<span class='warning'>You can't WRESTLE while you're OUT FOR THE COUNT.</span>"
to_chat(owner, "<span class='warning'>You can't WRESTLE while you're OUT FOR THE COUNT.</span>")
return
owner.visible_message("<span class='danger'>[owner] prepares to LEG DROP!</span>", "<b><i>Your next attack will be a LEG DROP.</i></b>")
var/mob/living/carbon/human/H = owner
@@ -92,8 +92,8 @@
/datum/martial_art/wrestling/teach(var/mob/living/carbon/human/H,var/make_temporary=0)
..()
H << "<span class = 'userdanger'>SNAP INTO A THIN TIM!</span>"
H << "<span class = 'danger'>Place your cursor over a move at the top of the screen to see what it does.</span>"
to_chat(H, "<span class = 'userdanger'>SNAP INTO A THIN TIM!</span>")
to_chat(H, "<span class = 'danger'>Place your cursor over a move at the top of the screen to see what it does.</span>")
drop.Grant(H)
kick.Grant(H)
slam.Grant(H)
@@ -102,7 +102,7 @@
/datum/martial_art/wrestling/remove(var/mob/living/carbon/human/H)
..()
H << "<span class = 'userdanger'>You no longer feel that the tower of power is too sweet to be sour...</span>"
to_chat(H, "<span class = 'userdanger'>You no longer feel that the tower of power is too sweet to be sour...</span>")
drop.Remove(H)
kick.Remove(H)
slam.Remove(H)
@@ -119,7 +119,7 @@
if(!D)
return
if(!A.pulling || A.pulling != D)
A << "You need to have [D] in a cinch!"
to_chat(A, "You need to have [D] in a cinch!")
return
D.forceMove(A.loc)
D.setDir(get_dir(D, A))
@@ -145,11 +145,11 @@
if (A && D)
if (get_dist(A, D) > 1)
A << "[D] is too far away!"
to_chat(A, "[D] is too far away!")
return 0
if (!isturf(A.loc) || !isturf(D.loc))
A << "You can't throw [D] from here!"
to_chat(A, "You can't throw [D] from here!")
return 0
A.setDir(turn(A.dir, 90))
@@ -167,11 +167,11 @@
// These are necessary because of the sleep call.
if (get_dist(A, D) > 1)
A << "[D] is too far away!"
to_chat(A, "[D] is too far away!")
return 0
if (!isturf(A.loc) || !isturf(D.loc))
A << "You can't throw [D] from here!"
to_chat(A, "You can't throw [D] from here!")
return 0
D.forceMove(A.loc) // Maybe this will help with the wallthrowing bug.
@@ -190,7 +190,7 @@
if(!D)
return
if(!A.pulling || A.pulling != D)
A << "You need to have [D] in a cinch!"
to_chat(A, "You need to have [D] in a cinch!")
return
D.forceMove(A.loc)
A.setDir(get_dir(A, D))
@@ -223,7 +223,7 @@
D.pixel_x = A.pixel_x + 8
if (get_dist(A, D) > 1)
A << "[D] is too far away!"
to_chat(A, "[D] is too far away!")
A.pixel_x = 0
A.pixel_y = 0
D.pixel_x = 0
@@ -231,7 +231,7 @@
return 0
if (!isturf(A.loc) || !isturf(D.loc))
A << "You can't slam [D] here!"
to_chat(A, "You can't slam [D] here!")
A.pixel_x = 0
A.pixel_y = 0
D.pixel_x = 0
@@ -255,11 +255,11 @@
D.pixel_y = 0
if (get_dist(A, D) > 1)
A << "[D] is too far away!"
to_chat(A, "[D] is too far away!")
return 0
if (!isturf(A.loc) || !isturf(D.loc))
A << "You can't slam [D] here!"
to_chat(A, "You can't slam [D] here!")
return 0
D.forceMove(A.loc)
@@ -369,12 +369,12 @@
A.visible_message("<span class = 'danger'><B>...and dives head-first into the ground, ouch!</b></span>")
A.adjustBruteLoss(rand(10,20))
A.Weaken(3)
A << "[D] is too far away!"
to_chat(A, "[D] is too far away!")
return 0
if (!isturf(A.loc) || !isturf(D.loc))
A.pixel_y = 0
A << "You can't drop onto [D] from here!"
to_chat(A, "You can't drop onto [D] from here!")
return 0
if(A)