Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -66,7 +66,7 @@
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return 1
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owner.dna.mutations.Add(src)
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if(text_gain_indication)
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owner << text_gain_indication
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to_chat(owner, text_gain_indication)
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if(visual_indicators.len)
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var/list/mut_overlay = list(get_visual_indicator(owner))
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if(owner.overlays_standing[layer_used])
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@@ -94,7 +94,7 @@
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/datum/mutation/human/proc/on_losing(mob/living/carbon/human/owner)
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if(owner && istype(owner) && (owner.dna.mutations.Remove(src)))
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if(text_lose_indication && owner.stat != DEAD)
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owner << text_lose_indication
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to_chat(owner, text_lose_indication)
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if(visual_indicators.len)
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var/list/mut_overlay = list()
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if(owner.overlays_standing[layer_used])
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@@ -137,7 +137,7 @@
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/datum/mutation/human/hulk/on_life(mob/living/carbon/human/owner)
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if(owner.health < 0)
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on_losing(owner)
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owner << "<span class='danger'>You suddenly feel very weak.</span>"
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to_chat(owner, "<span class='danger'>You suddenly feel very weak.</span>")
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/datum/mutation/human/hulk/on_losing(mob/living/carbon/human/owner)
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if(..())
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@@ -249,7 +249,7 @@
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text_gain_indication = "<span class='danger'>You feel strange.</span>"
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/datum/mutation/human/bad_dna/on_acquiring(mob/living/carbon/human/owner)
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owner << text_gain_indication
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to_chat(owner, text_gain_indication)
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var/mob/new_mob
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if(prob(95))
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if(prob(50))
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@@ -378,7 +378,7 @@
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/datum/mutation/human/race/on_acquiring(mob/living/carbon/human/owner)
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if(owner.has_brain_worms())
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owner << "<span class='warning'>You feel something strongly clinging to your humanity!</span>"
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to_chat(owner, "<span class='warning'>You feel something strongly clinging to your humanity!</span>")
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return
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if(..())
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return
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