Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -3,6 +3,7 @@
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var/uniform = null
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var/suit = null
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var/toggle_helmet = TRUE
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var/back = null
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var/belt = null
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var/gloves = null
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@@ -76,7 +77,7 @@
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for(var/i=0,i<number,i++)
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H.equip_to_slot_or_del(new path(H),slot_in_backpack)
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if(!H.head && istype(H.wear_suit, /obj/item/clothing/suit/space/hardsuit))
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if(!H.head && toggle_helmet && istype(H.wear_suit, /obj/item/clothing/suit/space/hardsuit))
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var/obj/item/clothing/suit/space/hardsuit/HS = H.wear_suit
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HS.ToggleHelmet()
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