Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+2 -1
View File
@@ -3,6 +3,7 @@
var/uniform = null
var/suit = null
var/toggle_helmet = TRUE
var/back = null
var/belt = null
var/gloves = null
@@ -76,7 +77,7 @@
for(var/i=0,i<number,i++)
H.equip_to_slot_or_del(new path(H),slot_in_backpack)
if(!H.head && istype(H.wear_suit, /obj/item/clothing/suit/space/hardsuit))
if(!H.head && toggle_helmet && istype(H.wear_suit, /obj/item/clothing/suit/space/hardsuit))
var/obj/item/clothing/suit/space/hardsuit/HS = H.wear_suit
HS.ToggleHelmet()