Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -29,7 +29,7 @@
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bar.pixel_y = 32 + (PROGRESSBAR_HEIGHT * (listindex - 1))
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/datum/progressbar/proc/update(progress)
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//world << "Update [progress] - [goal] - [(progress / goal)] - [((progress / goal) * 100)] - [round(((progress / goal) * 100), 5)]"
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//to_chat(world, "Update [progress] - [goal] - [(progress / goal)] - [((progress / goal) * 100)] - [round(((progress / goal) * 100), 5)]")
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if (!user || !user.client)
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shown = 0
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return
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