Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+38 -20
View File
@@ -65,7 +65,7 @@
//MOVEMENT
/datum/riding/proc/handle_ride(mob/user, direction)
if(user.incapacitated())
ridden.unbuckle_mob(user)
Unbuckle(user)
return
if(world.time < next_vehicle_move)
@@ -79,7 +79,10 @@
handle_vehicle_layer()
handle_vehicle_offsets()
else
user << "<span class='notice'>You'll need the keys in one of your hands to drive \the [ridden.name].</span>"
to_chat(user, "<span class='notice'>You'll need the keys in one of your hands to drive \the [ridden.name].</span>")
/datum/riding/proc/Unbuckle(atom/movable/M)
addtimer(CALLBACK(ridden, /atom/movable/.proc/unbuckle_mob, M), 0, TIMER_UNIQUE)
/datum/riding/proc/Process_Spacemove(direction)
if(ridden.has_gravity())
@@ -209,6 +212,13 @@
generic_pixel_x = 0
generic_pixel_y = 4
//i want to ride my
/datum/riding/bicycle
keytype = null
generic_pixel_x = 0
generic_pixel_y = 4
vehicle_move_delay = 0
//speedbike
/datum/riding/space/speedbike
keytype = null
@@ -244,24 +254,32 @@
//SPEEDUWAGON
/datum/riding/space/speedbike/speedwagon/handle_vehicle_offsets()
/datum/riding/space/speedwagon
vehicle_move_delay = 0
/datum/riding/space/speedwagon/handle_vehicle_offsets()
if(ridden.has_buckled_mobs())
for(var/m in ridden.buckled_mobs)
var/mob/living/buckled_mob = m
buckled_mob.setDir(ridden.dir)
ridden.pixel_x = -48
ridden.pixel_y = -48
switch(ridden.dir)
if(NORTH)
buckled_mob.pixel_x = -5
buckled_mob.pixel_y = -5
buckled_mob.pixel_x = -10
buckled_mob.pixel_y = -3
if(SOUTH)
buckled_mob.pixel_x = 5
buckled_mob.pixel_x = 16
buckled_mob.pixel_y = 3
if(EAST)
buckled_mob.pixel_x = -8
buckled_mob.pixel_y = 5
buckled_mob.pixel_x = -4
buckled_mob.pixel_y = 30
if(WEST)
buckled_mob.pixel_x = 8
buckled_mob.pixel_y = 5
buckled_mob.pixel_x = 4
buckled_mob.pixel_y = -1
/datum/riding/space/speedwagon/handle_vehicle_layer()
ridden.layer = BELOW_MOB_LAYER
///////////////BOATS////////////
/datum/riding/boat
@@ -274,7 +292,7 @@
if(istype(next, /turf/open/floor/plating/lava) || istype(current, /turf/open/floor/plating/lava)) //We can move from land to lava, or lava to land, but not from land to land
..()
else
user << "Boats don't go on land!"
to_chat(user, "Boats don't go on land!")
return 0
/datum/riding/boat/dragon
@@ -293,7 +311,7 @@
/datum/riding/animal/handle_ride(mob/user, direction)
if(user.incapacitated())
ridden.unbuckle_mob(user)
Unbuckle(user)
return
if(world.time < next_vehicle_move)
@@ -308,7 +326,7 @@
handle_vehicle_layer()
handle_vehicle_offsets()
else
user << "<span class='notice'>You'll need something to guide the [ridden.name].</span>"
to_chat(user, "<span class='notice'>You'll need something to guide the [ridden.name].</span>")
///////Humans. Yes, I said humans. No, this won't end well...//////////
/datum/riding/human
@@ -318,11 +336,11 @@
var/mob/living/carbon/human/H = ridden //IF this runtimes I'm blaming the admins.
if(M.incapacitated(FALSE, TRUE) || H.incapacitated(FALSE, TRUE))
M.visible_message("<span class='boldwarning'>[M] falls off of [ridden]!</span>")
ridden.unbuckle_mob(M)
Unbuckle(M)
return FALSE
if(M.restrained(TRUE))
M.visible_message("<span class='boldwarning'>[M] can't hang onto [ridden] with their hands cuffed!</span>") //Honestly this should put the ridden mob in a chokehold.
ridden.unbuckle_mob(M)
Unbuckle(M)
return FALSE
if(H.pulling == M)
H.stop_pulling()
@@ -370,14 +388,14 @@
if(R.module && R.module.ride_allow_incapacitated)
kick = FALSE
if(kick)
user << "<span class='userdanger'>You fall off of [ridden]!</span>"
ridden.unbuckle_mob(user)
to_chat(user, "<span class='userdanger'>You fall off of [ridden]!</span>")
Unbuckle(user)
return
if(istype(user, /mob/living/carbon))
var/mob/living/carbon/carbonuser = user
if(!carbonuser.get_num_arms())
ridden.unbuckle_mob(user)
user << "<span class='userdanger'>You can't grab onto [ridden] with no hands!</span>"
Unbuckle(user)
to_chat(user, "<span class='userdanger'>You can't grab onto [ridden] with no hands!</span>")
return
/datum/riding/cyborg/handle_vehicle_layer()
@@ -474,4 +492,4 @@
if(selfdeleting)
if(rider in ridden.buckled_mobs)
ridden.unbuckle_mob(rider)
. = ..()
. = ..()