Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+18
View File
@@ -201,3 +201,21 @@
if(islist(owner.stun_absorption) && owner.stun_absorption["hisgrace"])
owner.stun_absorption -= "hisgrace"
/datum/status_effect/wish_granters_gift //Fully revives after ten seconds.
id = "wish_granters_gift"
duration = 50
alert_type = /obj/screen/alert/status_effect/wish_granters_gift
/datum/status_effect/wish_granters_gift/on_apply()
to_chat(owner, "<span class='notice'>Death is not your end! The Wish Granter's energy suffuses you, and you begin to rise...</span>")
/datum/status_effect/wish_granters_gift/on_remove()
owner.revive(full_heal = 1, admin_revive = 1)
owner.visible_message("<span class='warning'>[owner] appears to wake from the dead, having healed all wounds!</span>", "<span class='notice'>You have regenerated.</span>")
owner.update_canmove()
/obj/screen/alert/status_effect/wish_granters_gift
name = "Wish Granter's Immortality"
desc = "You are being resurrected!"
icon_state = "wish_granter"
+2 -2
View File
@@ -12,7 +12,7 @@
/datum/status_effect/freon/on_apply()
if(!owner.stat)
owner << "You become frozen in a cube!"
to_chat(owner, "<span class='userdanger'>You become frozen in a cube!</span>")
cube = icon('icons/effects/freeze.dmi', "ice_cube")
owner.add_overlay(cube)
owner.update_canmove()
@@ -24,7 +24,7 @@
/datum/status_effect/freon/on_remove()
if(!owner.stat)
owner << "The cube melts!"
to_chat(owner, "The cube melts!")
owner.cut_overlay(cube)
owner.bodytemperature += 100
owner.update_canmove()