Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -245,12 +245,12 @@ var/list/pointers = list()
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if(!holder)
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return
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src << "There are [pointers.len] pointers:"
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to_chat(src, "There are [pointers.len] pointers:")
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for(var/p in pointers)
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src << p
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to_chat(src, p)
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var/datum/signal/S = locate(p)
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if(istype(S))
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src << S.debug_print()
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to_chat(src, S.debug_print())
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/obj/proc/receive_signal(datum/signal/signal, receive_method, receive_param)
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return
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