Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+3 -3
View File
@@ -245,12 +245,12 @@ var/list/pointers = list()
if(!holder)
return
src << "There are [pointers.len] pointers:"
to_chat(src, "There are [pointers.len] pointers:")
for(var/p in pointers)
src << p
to_chat(src, p)
var/datum/signal/S = locate(p)
if(istype(S))
src << S.debug_print()
to_chat(src, S.debug_print())
/obj/proc/receive_signal(datum/signal/signal, receive_method, receive_param)
return