Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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-1
@@ -45,7 +45,7 @@
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hud_icons = list(ID_HUD, IMPTRACK_HUD, IMPLOYAL_HUD, IMPCHEM_HUD, WANTED_HUD)
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/datum/atom_hud/data/diagnostic
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hud_icons = list (DIAG_HUD, DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_BOT_HUD, DIAG_TRACK_HUD)
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hud_icons = list (DIAG_HUD, DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_BOT_HUD, DIAG_TRACK_HUD, DIAG_AIRLOCK_HUD)
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/* MED/SEC/DIAG HUD HOOKS */
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@@ -380,3 +380,13 @@
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holder.icon_state = "hudmove"
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else
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holder.icon_state = ""
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/*~~~~~~~~~~~~
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Airlocks!
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~~~~~~~~~~~~~*/
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/obj/machinery/door/airlock/proc/diag_hud_set_electrified()
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var/image/holder = hud_list[DIAG_AIRLOCK_HUD]
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if(secondsElectrified != 0)
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holder.icon_state = "electrified"
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else
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holder.icon_state = ""
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