Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -108,7 +108,7 @@
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/datum/clockwork_scripture/memory_allocation/check_special_requirements()
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for(var/mob/living/simple_animal/hostile/clockwork/marauder/M in all_clockwork_mobs)
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if(M.host == invoker)
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invoker << "<span class='warning'>You can only house one marauder at a time!</span>"
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to_chat(invoker, "<span class='warning'>You can only house one marauder at a time!</span>")
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return FALSE
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return TRUE
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@@ -134,7 +134,7 @@
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slab.busy = "Marauder Selection in progress"
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if(!check_special_requirements())
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return FALSE
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invoker << "<span class='warning'>The tendril shivers slightly as it selects a marauder...</span>"
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to_chat(invoker, "<span class='warning'>The tendril shivers slightly as it selects a marauder...</span>")
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var/list/marauder_candidates = pollCandidates("Do you want to play as the clockwork marauder of [invoker.real_name]?", ROLE_SERVANT_OF_RATVAR, null, FALSE, 50)
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if(!check_special_requirements())
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return FALSE
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@@ -214,7 +214,7 @@
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quickbind_desc = "Creates an Interdiction Lens, which drains power into nearby Sigils of Transmission."
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//Mending Motor: Creates a prism that will quickly heal mechanical servants/clockwork structures and consume power or replicant alloy.
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//Mending Motor: Creates a prism that will quickly heal mechanical servants/clockwork structures at a power cost
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/datum/clockwork_scripture/create_object/mending_motor
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descname = "Powered Structure, Repairs Other Structures"
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name = "Mending Motor"
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@@ -285,10 +285,10 @@
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if(is_servant_of_ratvar(L))
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servants++
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if(servants * 0.2 < clockwork_daemons)
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invoker << "<span class='nezbere'>\"Daemons are already disabled, making more of them would be a waste.\"</span>"
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to_chat(invoker, "<span class='nezbere'>\"Daemons are already disabled, making more of them would be a waste.\"</span>")
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return FALSE
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if(servants * 0.2 < clockwork_daemons+1)
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invoker << "<span class='nezbere'>\"This daemon would be useless, friend.\"</span>"
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to_chat(invoker, "<span class='nezbere'>\"This daemon would be useless, friend.\"</span>")
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return FALSE
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return ..()
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