Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
@@ -28,9 +28,9 @@
C.apply_damage(noncultist_damage * 0.5, BURN, "r_leg")
if(C.m_intent != MOVE_INTENT_WALK)
if(!iscultist(C))
C << "<span class='warning'>Your leg[number_legs > 1 ? "s shiver":" shivers"] with pain!</span>"
to_chat(C, "<span class='warning'>Your leg[number_legs > 1 ? "s shiver":" shivers"] with pain!</span>")
else //Cultists take extra burn damage
C << "<span class='warning'>Your leg[number_legs > 1 ? "s burn":" burns"] with pain!</span>"
to_chat(C, "<span class='warning'>Your leg[number_legs > 1 ? "s burn":" burns"] with pain!</span>")
C.apply_damage(cultist_damage * 0.5, BURN, "l_leg")
C.apply_damage(cultist_damage * 0.5, BURN, "r_leg")
C.toggle_move_intent()
@@ -75,7 +75,7 @@
/datum/clockwork_scripture/vanguard/check_special_requirements()
if(islist(invoker.stun_absorption) && invoker.stun_absorption["vanguard"] && invoker.stun_absorption["vanguard"]["end_time"] > world.time)
invoker << "<span class='warning'>You are already shielded by a Vanguard!</span>"
to_chat(invoker, "<span class='warning'>You are already shielded by a Vanguard!</span>")
return FALSE
return TRUE