Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -32,21 +32,21 @@
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/datum/clockwork_scripture/create_object/ark_of_the_clockwork_justiciar/check_special_requirements()
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if(!slab.no_cost)
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if(ratvar_awakens)
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invoker << "<span class='big_brass'>\"I am already here, idiot.\"</span>"
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to_chat(invoker, "<span class='big_brass'>\"I am already here, idiot.\"</span>")
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return FALSE
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for(var/obj/structure/destructible/clockwork/massive/celestial_gateway/G in all_clockwork_objects)
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var/area/gate_area = get_area(G)
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invoker << "<span class='userdanger'>There is already a gateway at [gate_area.map_name]!</span>"
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to_chat(invoker, "<span class='userdanger'>There is already a gateway at [gate_area.map_name]!</span>")
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return FALSE
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var/area/A = get_area(invoker)
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var/turf/T = get_turf(invoker)
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if(!T || T.z != ZLEVEL_STATION || istype(A, /area/shuttle) || !A.blob_allowed)
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invoker << "<span class='warning'>You must be on the station to activate the Ark!</span>"
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to_chat(invoker, "<span class='warning'>You must be on the station to activate the Ark!</span>")
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return FALSE
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if(clockwork_gateway_activated)
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if(ticker && ticker.mode && ticker.mode.clockwork_objective != CLOCKCULT_GATEWAY)
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invoker << "<span class='nezbere'>\"Look upon his works. Is it not glorious?\"</span>"
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to_chat(invoker, "<span class='nezbere'>\"Look upon his works. Is it not glorious?\"</span>")
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else
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invoker << "<span class='warning'>Ratvar's recent banishment renders him too weak to be wrung forth from Reebe!</span>"
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to_chat(invoker, "<span class='warning'>Ratvar's recent banishment renders him too weak to be wrung forth from Reebe!</span>")
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return FALSE
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return ..()
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