Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -17,8 +17,8 @@
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/datum/clockwork_scripture/invoke_inathneq/check_special_requirements()
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if(!slab.no_cost && clockwork_generals_invoked["inath-neq"] > world.time)
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invoker << "<span class='inathneq'>\"[text2ratvar("I cannot lend you my aid yet, champion. Please be careful.")]\"</span>\n\
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<span class='warning'>Inath-neq has already been invoked recently! You must wait several minutes before calling upon the Resonant Cogwheel.</span>"
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to_chat(invoker, "<span class='inathneq'>\"[text2ratvar("I cannot lend you my aid yet, champion. Please be careful.")]\"</span>\n\
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<span class='warning'>Inath-neq has already been invoked recently! You must wait several minutes before calling upon the Resonant Cogwheel.</span>")
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return FALSE
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return TRUE
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@@ -57,12 +57,12 @@
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/datum/clockwork_scripture/invoke_sevtug/check_special_requirements()
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if(!slab.no_cost && clockwork_generals_invoked["sevtug"] > world.time)
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invoker << "<span class='sevtug'>\"[text2ratvar("Is it really so hard - even for a simpleton like you - to grasp the concept of waiting?")]\"</span>\n\
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<span class='warning'>Sevtug has already been invoked recently! You must wait several minutes before calling upon the Formless Pariah.</span>"
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to_chat(invoker, "<span class='sevtug'>\"[text2ratvar("Is it really so hard - even for a simpleton like you - to grasp the concept of waiting?")]\"</span>\n\
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<span class='warning'>Sevtug has already been invoked recently! You must wait several minutes before calling upon the Formless Pariah.</span>")
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return FALSE
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if(!slab.no_cost && ratvar_awakens)
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invoker << "<span class='sevtug'>\"[text2ratvar("Do you really think anything I can do right now will compare to Engine's power?")]\"</span>\n\
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<span class='warning'>Sevtug will not grant his power while Ratvar's dwarfs his own!</span>"
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to_chat(invoker, "<span class='sevtug'>\"[text2ratvar("Do you really think anything I can do right now will compare to Engine's power?")]\"</span>\n\
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<span class='warning'>Sevtug will not grant his power while Ratvar's dwarfs his own!</span>")
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return FALSE
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return TRUE
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@@ -81,16 +81,16 @@
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var/minordistance = max(200 - distance*2, 5)
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var/majordistance = max(150 - distance*3, 5)
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if(H.null_rod_check())
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H << "<span class='sevtug'>[text2ratvar("Oh, a void weapon. How annoying, I may as well not bother.")]</span>\n\
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<span class='warning'>Your holy weapon glows a faint orange, defending your mind!</span>"
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to_chat(H, "<span class='sevtug'>[text2ratvar("Oh, a void weapon. How annoying, I may as well not bother.")]</span>\n\
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<span class='warning'>Your holy weapon glows a faint orange, defending your mind!</span>")
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continue
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else if(H.isloyal())
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visualsdistance = round(visualsdistance * 0.5) //half effect for shielded targets
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minordistance = round(minordistance * 0.5)
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majordistance = round(majordistance * 0.5)
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H << "<span class='sevtug'>[text2ratvar("Oh, look, a mindshield. Cute, I suppose I'll humor it.")]</span>"
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to_chat(H, "<span class='sevtug'>[text2ratvar("Oh, look, a mindshield. Cute, I suppose I'll humor it.")]</span>")
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else if(prob(visualsdistance))
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H << "<span class='sevtug'>[text2ratvar(pick(mindbreaksayings))]</span>"
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to_chat(H, "<span class='sevtug'>[text2ratvar(pick(mindbreaksayings))]</span>")
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H.playsound_local(T, hum, visualsdistance, 1)
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flash_color(H, flash_color="#AF0AAF", flash_time=visualsdistance*10)
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H.dizziness = minordistance + H.dizziness
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@@ -119,12 +119,12 @@
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/datum/clockwork_scripture/invoke_nezbere/check_special_requirements()
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if(!slab.no_cost && clockwork_generals_invoked["nezbere"] > world.time)
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invoker << "<span class='nezbere'>\"[text2ratvar("Not just yet, friend. Patience is a virtue.")]\"</span>\n\
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<span class='warning'>Nezbere has already been invoked recently! You must wait several minutes before calling upon the Brass Eidolon.</span>"
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to_chat(invoker, "<span class='nezbere'>\"[text2ratvar("Not just yet, friend. Patience is a virtue.")]\"</span>\n\
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<span class='warning'>Nezbere has already been invoked recently! You must wait several minutes before calling upon the Brass Eidolon.</span>")
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return FALSE
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if(!slab.no_cost && ratvar_awakens)
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invoker << "<span class='nezbere'>\"[text2ratvar("Our master is here already. You do not require my help, friend.")]\"</span>\n\
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<span class='warning'>There is no need for Nezbere's assistance while Ratvar is risen!</span>"
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to_chat(invoker, "<span class='nezbere'>\"[text2ratvar("Our master is here already. You do not require my help, friend.")]\"</span>\n\
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<span class='warning'>There is no need for Nezbere's assistance while Ratvar is risen!</span>")
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return FALSE
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return TRUE
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@@ -159,8 +159,8 @@
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/datum/clockwork_scripture/invoke_nzcrentr/check_special_requirements()
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if(!slab.no_cost && clockwork_generals_invoked["nzcrentr"] > world.time)
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invoker << "<span class='nzcrentr'>\"[text2ratvar("The boss says you have to wait. Hey, do you think he would mind if I killed you? ...He would? Ok.")]\"</span>\n\
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<span class='warning'>Nzcrentr has already been invoked recently! You must wait several minutes before calling upon the Eternal Thunderbolt.</span>"
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to_chat(invoker, "<span class='nzcrentr'>\"[text2ratvar("The boss says you have to wait. Hey, do you think he would mind if I killed you? ...He would? Ok.")]\"</span>\n\
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<span class='warning'>Nzcrentr has already been invoked recently! You must wait several minutes before calling upon the Eternal Thunderbolt.</span>")
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return FALSE
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return TRUE
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