Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -24,7 +24,7 @@
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/datum/clockwork_scripture/create_object/ocular_warden/check_special_requirements()
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for(var/obj/structure/destructible/clockwork/ocular_warden/W in range(OCULAR_WARDEN_EXCLUSION_RANGE, invoker))
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invoker << "<span class='neovgre'>You sense another ocular warden too near this location. Placing another this close would cause them to fight.</span>" //fluff message
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to_chat(invoker, "<span class='neovgre'>You sense another ocular warden too near this location. Placing another this close would cause them to fight.</span>" )
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return FALSE
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return ..()
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@@ -146,7 +146,7 @@
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/datum/clockwork_scripture/function_call/check_special_requirements()
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for(var/datum/action/innate/function_call/F in invoker.actions)
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invoker << "<span class='warning'>You have already bound a Ratvarian spear to yourself!</span>"
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to_chat(invoker, "<span class='warning'>You have already bound a Ratvarian spear to yourself!</span>")
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return FALSE
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return invoker.can_hold_items()
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@@ -175,13 +175,13 @@
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/datum/action/innate/function_call/Activate()
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if(!owner.get_empty_held_indexes())
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usr << "<span class='warning'>You need an empty hand to call forth your spear!</span>"
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to_chat(usr, "<span class='warning'>You need an empty hand to call forth your spear!</span>")
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return FALSE
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owner.visible_message("<span class='warning'>A strange spear materializes in [owner]'s hands!</span>", "<span class='brass'>You call forth your spear!</span>")
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var/obj/item/clockwork/ratvarian_spear/R = new(get_turf(usr))
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owner.put_in_hands(R)
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if(!ratvar_awakens)
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owner << "<span class='warning'>Your spear begins to break down in this plane of existence. You can't use it for long!</span>"
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to_chat(owner, "<span class='warning'>Your spear begins to break down in this plane of existence. You can't use it for long!</span>")
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cooldown = base_cooldown + world.time
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owner.update_action_buttons_icon()
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addtimer(CALLBACK(src, .proc/update_actions), base_cooldown)
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@@ -212,7 +212,7 @@
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/datum/clockwork_scripture/spatial_gateway/check_special_requirements()
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if(!isturf(invoker.loc))
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invoker << "<span class='warning'>You must not be inside an object to use this scripture!</span>"
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to_chat(invoker, "<span class='warning'>You must not be inside an object to use this scripture!</span>")
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return FALSE
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var/other_servants = 0
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for(var/mob/living/L in living_mob_list)
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@@ -221,7 +221,7 @@
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for(var/obj/structure/destructible/clockwork/powered/clockwork_obelisk/O in all_clockwork_objects)
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other_servants++
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if(!other_servants)
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invoker << "<span class='warning'>There are no other servants or clockwork obelisks!</span>"
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to_chat(invoker, "<span class='warning'>There are no other servants or clockwork obelisks!</span>")
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return FALSE
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return TRUE
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@@ -284,7 +284,7 @@
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invoker.visible_message("<span class='warning'>[invoker] is struck by [invoker.p_their()] own [VH.name]!</span>", "<span class='userdanger'>You're struck by your own [VH.name]!</span>")
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invoker.adjustFireLoss(VH.damage) //you have to fail all five blasts to die to this
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playsound(invoker, 'sound/machines/defib_zap.ogg', VH.damage, 1, -1)
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invoker << "<span class='nzcrentr'>\"[text2ratvar(pick(nzcrentr_insults))]\"</span>"
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to_chat(invoker, "<span class='nzcrentr'>\"[text2ratvar(pick(nzcrentr_insults))]\"</span>")
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else
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return FALSE
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return TRUE
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