Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -14,10 +14,10 @@
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return 0
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var/obj/item/device/mmi/posibrain/soul_vessel/S = I
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if(!S.brainmob)
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user << "<span class='warning'>[S] is inactive! Turn it on or capture a mind first.</span>"
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to_chat(user, "<span class='warning'>[S] is inactive! Turn it on or capture a mind first.</span>")
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return 0
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if(S.brainmob && (!S.brainmob.client || !S.brainmob.mind))
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user << "<span class='warning'>[S]'s trapped consciousness appears inactive!</span>"
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to_chat(user, "<span class='warning'>[S]'s trapped consciousness appears inactive!</span>")
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return 0
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user.visible_message("<span class='notice'>[user] places [S] in [src], where it fuses to the shell.</span>", "<span class='brass'>You place [S] in [src], fusing it to the shell.</span>")
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var/mob/living/simple_animal/A = new mobtype(get_turf(src))
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