Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -14,7 +14,7 @@
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text += printobjectives(sintouched_mind)
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text += "<br>"
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text += "<br>"
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world << text
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to_chat(world, text)
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/datum/game_mode/proc/auto_declare_completion_devils()
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/var/text = ""
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@@ -27,14 +27,15 @@
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text += printobjectives(devil)
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text += "<br>"
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text += "<br>"
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world << text
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to_chat(world, text)
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/datum/game_mode/proc/finalize_devil(datum/mind/devil_mind)
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/datum/game_mode/proc/finalize_devil(datum/mind/devil_mind, ascendable = FALSE)
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var/trueName= randomDevilName()
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devil_mind.devilinfo = devilInfo(trueName, 1)
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devil_mind.devilinfo.ascendable = ascendable
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devil_mind.store_memory("Your devilic true name is [devil_mind.devilinfo.truename]<br>[lawlorify[LAW][devil_mind.devilinfo.ban]]<br>You may not use violence to coerce someone into selling their soul.<br>You may not directly and knowingly physically harm a devil, other than yourself.<br>[lawlorify[LAW][devil_mind.devilinfo.bane]]<br>[lawlorify[LAW][devil_mind.devilinfo.obligation]]<br>[lawlorify[LAW][devil_mind.devilinfo.banish]]<br>")
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devil_mind.devilinfo.owner = devil_mind
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devil_mind.devilinfo.give_base_spells(1)
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@@ -42,7 +43,7 @@
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devil_mind.devilinfo.update_hud()
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if(devil_mind.assigned_role == "Clown" && ishuman(devil_mind.current))
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var/mob/living/carbon/human/S = devil_mind.current
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S << "<span class='notice'>Your infernal nature has allowed you to overcome your clownishness.</span>"
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to_chat(S, "<span class='notice'>Your infernal nature has allowed you to overcome your clownishness.</span>")
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S.dna.remove_mutation(CLOWNMUT)
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if(issilicon(devil_mind.current))
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add_law_sixsixsix(devil_mind.current)
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@@ -62,15 +63,15 @@
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/datum/mind/proc/announceDevilLaws()
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if(!devilinfo)
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return
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current << "<span class='warning'><b>You remember your link to the infernal. You are [src.devilinfo.truename], an agent of hell, a devil. And you were sent to the plane of creation for a reason. A greater purpose. Convince the crew to sin, and embroiden Hell's grasp.</b></span>"
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current << "<span class='warning'><b>However, your infernal form is not without weaknesses.</b></span>"
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current << "You may not use violence to coerce someone into selling their soul."
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current << "You may not directly and knowingly physically harm a devil, other than yourself."
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current << lawlorify[LAW][src.devilinfo.bane]
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current << lawlorify[LAW][src.devilinfo.ban]
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current << lawlorify[LAW][src.devilinfo.obligation]
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current << lawlorify[LAW][src.devilinfo.banish]
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current << "<br/><br/><span class='warning'>Remember, the crew can research your weaknesses if they find out your devil name.</span><br>"
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to_chat(current, "<span class='warning'><b>You remember your link to the infernal. You are [src.devilinfo.truename], an agent of hell, a devil. And you were sent to the plane of creation for a reason. A greater purpose. Convince the crew to sin, and embroiden Hell's grasp.</b></span>")
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to_chat(current, "<span class='warning'><b>However, your infernal form is not without weaknesses.</b></span>")
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to_chat(current, "You may not use violence to coerce someone into selling their soul.")
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to_chat(current, "You may not directly and knowingly physically harm a devil, other than yourself.")
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to_chat(current, lawlorify[LAW][src.devilinfo.bane])
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to_chat(current, lawlorify[LAW][src.devilinfo.ban])
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to_chat(current, lawlorify[LAW][src.devilinfo.obligation])
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to_chat(current, lawlorify[LAW][src.devilinfo.banish])
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to_chat(current, "<br/><br/><span class='warning'>Remember, the crew can research your weaknesses if they find out your devil name.</span><br>")
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/datum/game_mode/proc/printdevilinfo(datum/mind/ply)
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if(!ply.devilinfo)
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