Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -27,7 +27,7 @@
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/mob/living/carbon/true_devil/New()
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/mob/living/carbon/true_devil/Initialize()
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create_bodyparts() //initialize bodyparts
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create_internal_organs()
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@@ -87,7 +87,7 @@
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else if(health < (maxHealth/2))
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msg += "<span class='warning'>You can see hellfire inside its wounds.</span>\n"
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msg += "*---------*</span>"
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user << msg
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to_chat(user, msg)
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/mob/living/carbon/true_devil/IsAdvancedToolUser()
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@@ -151,8 +151,8 @@
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var/datum/objective/newobjective = new
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newobjective.explanation_text = "Try to get a promotion to a higher devilic rank."
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S.mind.objectives += newobjective
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S << S.playstyle_string
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S << "<B>Objective #[1]</B>: [newobjective.explanation_text]"
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to_chat(S, S.playstyle_string)
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to_chat(S, "<B>Objective #[1]</B>: [newobjective.explanation_text]")
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return
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else
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return ..()
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