Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
@@ -27,7 +27,7 @@
/mob/living/carbon/true_devil/New()
/mob/living/carbon/true_devil/Initialize()
create_bodyparts() //initialize bodyparts
create_internal_organs()
@@ -87,7 +87,7 @@
else if(health < (maxHealth/2))
msg += "<span class='warning'>You can see hellfire inside its wounds.</span>\n"
msg += "*---------*</span>"
user << msg
to_chat(user, msg)
/mob/living/carbon/true_devil/IsAdvancedToolUser()
@@ -151,8 +151,8 @@
var/datum/objective/newobjective = new
newobjective.explanation_text = "Try to get a promotion to a higher devilic rank."
S.mind.objectives += newobjective
S << S.playstyle_string
S << "<B>Objective #[1]</B>: [newobjective.explanation_text]"
to_chat(S, S.playstyle_string)
to_chat(S, "<B>Objective #[1]</B>: [newobjective.explanation_text]")
return
else
return ..()