Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -46,9 +46,9 @@
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if(survivors)
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world << "<span class='boldnotice'>The following survived the meteor storm</span>:[text]"
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to_chat(world, "<span class='boldnotice'>The following survived the meteor storm</span>:[text]")
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else
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world << "<span class='boldnotice'>Nobody survived the meteor storm!</span>"
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to_chat(world, "<span class='boldnotice'>Nobody survived the meteor storm!</span>")
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feedback_set_details("round_end_result","end - evacuation")
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feedback_set("round_end_result",survivors)
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