Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -26,7 +26,7 @@
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wizard.assigned_role = "Wizard"
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wizard.special_role = "Wizard"
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if(wizardstart.len == 0)
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wizard.current << "<span class='boldannounce'>A starting location for you could not be found, please report this bug!</span>"
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to_chat(wizard.current, "<span class='boldannounce'>A starting location for you could not be found, please report this bug!</span>")
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return 0
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for(var/datum/mind/wiz in wizards)
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wiz.current.loc = pick(wizardstart)
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@@ -115,8 +115,8 @@
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/datum/game_mode/proc/greet_wizard(datum/mind/wizard, you_are=1)
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if (you_are)
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wizard.current << "<span class='boldannounce'>You are the Space Wizard!</span>"
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wizard.current << "<B>The Space Wizards Federation has given you the following tasks:</B>"
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to_chat(wizard.current, "<span class='boldannounce'>You are the Space Wizard!</span>")
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to_chat(wizard.current, "<B>The Space Wizards Federation has given you the following tasks:</B>")
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wizard.announce_objectives()
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return
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@@ -155,9 +155,9 @@
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spellbook.owner = wizard_mob
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wizard_mob.put_in_hands_or_del(spellbook)
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wizard_mob << "You will find a list of available spells in your spell book. Choose your magic arsenal carefully."
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wizard_mob << "The spellbook is bound to you, and others cannot use it."
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wizard_mob << "In your pockets you will find a teleport scroll. Use it as needed."
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to_chat(wizard_mob, "You will find a list of available spells in your spell book. Choose your magic arsenal carefully.")
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to_chat(wizard_mob, "The spellbook is bound to you, and others cannot use it.")
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to_chat(wizard_mob, "In your pockets you will find a teleport scroll. Use it as needed.")
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wizard_mob.mind.store_memory("<B>Remember:</B> do not forget to prepare your spells.")
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return 1
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@@ -177,7 +177,7 @@
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/datum/game_mode/wizard/declare_completion()
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if(finished)
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feedback_set_details("round_end_result","loss - wizard killed")
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world << "<span class='userdanger'>The wizard[(wizards.len>1)?"s":""] has been killed by the crew! The Space Wizards Federation has been taught a lesson they will not soon forget!</span>"
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to_chat(world, "<span class='userdanger'>The wizard[(wizards.len>1)?"s":""] has been killed by the crew! The Space Wizards Federation has been taught a lesson they will not soon forget!</span>")
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ticker.news_report = WIZARD_KILLED
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@@ -231,7 +231,7 @@
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i++
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text += "<br>"
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world << text
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to_chat(world, text)
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return 1
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//OTHER PROCS
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