Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+4
View File
@@ -9,6 +9,8 @@
var/mapping = 0//For the overview file, interesting bit of code.
var/list/watchers = list() //who's using the console, associated with the camera they're on.
light_color = LIGHT_COLOR_RED
/obj/machinery/computer/security/check_eye(mob/user)
if( (stat & (NOPOWER|BROKEN)) || user.incapacitated() || user.eye_blind )
user.unset_machine()
@@ -154,6 +156,8 @@
circuit = null
clockwork = TRUE //it'd look very weird
light_power = 0
/obj/machinery/computer/security/telescreen/update_icon()
icon_state = initial(icon_state)
if(stat & BROKEN)