Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -9,6 +9,8 @@
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var/mapping = 0//For the overview file, interesting bit of code.
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var/list/watchers = list() //who's using the console, associated with the camera they're on.
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light_color = LIGHT_COLOR_RED
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/obj/machinery/computer/security/check_eye(mob/user)
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if( (stat & (NOPOWER|BROKEN)) || user.incapacitated() || user.eye_blind )
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user.unset_machine()
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@@ -154,6 +156,8 @@
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circuit = null
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clockwork = TRUE //it'd look very weird
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light_power = 0
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/obj/machinery/computer/security/telescreen/update_icon()
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icon_state = initial(icon_state)
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if(stat & BROKEN)
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