Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+17 -12
View File
@@ -4,23 +4,25 @@
icon_screen = "cameras"
icon_keyboard = "security_key"
var/mob/camera/aiEye/remote/eyeobj
var/mob/living/carbon/human/current_user = null
var/mob/living/current_user = null
var/list/networks = list("SS13")
var/datum/action/innate/camera_off/off_action = new
var/datum/action/innate/camera_jump/jump_action = new
light_color = LIGHT_COLOR_RED
/obj/machinery/computer/camera_advanced/proc/CreateEye()
eyeobj = new()
eyeobj.origin = src
/obj/machinery/computer/camera_advanced/proc/GrantActions(mob/living/carbon/user)
/obj/machinery/computer/camera_advanced/proc/GrantActions(mob/living/user)
off_action.target = user
off_action.Grant(user)
jump_action.target = user
jump_action.Grant(user)
/obj/machinery/computer/camera_advanced/check_eye(mob/user)
if( (stat & (NOPOWER|BROKEN)) || !Adjacent(user) || user.eye_blind || user.incapacitated() )
if( (stat & (NOPOWER|BROKEN)) || (!Adjacent(user) && !user.has_unlimited_silicon_privilege) || user.eye_blind || user.incapacitated() )
user.unset_machine()
/obj/machinery/computer/camera_advanced/Destroy()
@@ -36,13 +38,11 @@
/obj/machinery/computer/camera_advanced/attack_hand(mob/user)
if(current_user)
user << "The console is already in use!"
return
if(!iscarbon(user))
to_chat(user, "The console is already in use!")
return
if(..())
return
var/mob/living/carbon/L = user
var/mob/living/L = user
if(!eyeobj)
CreateEye()
@@ -65,6 +65,11 @@
give_eye_control(L)
eyeobj.setLoc(eyeobj.loc)
/obj/machinery/computer/camera_advanced/attack_robot(mob/user)
return attack_hand(user)
obj/machinery/computer/camera_advanced/attack_ai(mob/user)
return //AIs would need to disable their own camera procs to use the console safely. Bugs happen otherwise.
/obj/machinery/computer/camera_advanced/proc/give_eye_control(mob/user)
@@ -80,7 +85,7 @@
var/sprint = 10
var/cooldown = 0
var/acceleration = 1
var/mob/living/carbon/human/eye_user = null
var/mob/living/eye_user = null
var/obj/machinery/computer/camera_advanced/origin
var/eye_initialized = 0
var/visible_icon = 0
@@ -132,9 +137,9 @@
button_icon_state = "camera_off"
/datum/action/innate/camera_off/Activate()
if(!target || !iscarbon(target))
if(!target || !isliving(target))
return
var/mob/living/carbon/C = target
var/mob/living/C = target
var/mob/camera/aiEye/remote/remote_eye = C.remote_control
remote_eye.origin.current_user = null
remote_eye.origin.jump_action.Remove(C)
@@ -155,9 +160,9 @@
button_icon_state = "camera_jump"
/datum/action/innate/camera_jump/Activate()
if(!target || !iscarbon(target))
if(!target || !isliving(target))
return
var/mob/living/carbon/C = target
var/mob/living/C = target
var/mob/camera/aiEye/remote/remote_eye = C.remote_control
var/obj/machinery/computer/camera_advanced/origin = remote_eye.origin