Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
This commit is contained in:
@@ -11,7 +11,7 @@
|
||||
/obj/structure/frame/examine(user)
|
||||
..()
|
||||
if(circuit)
|
||||
user << "It has \a [circuit] installed."
|
||||
to_chat(user, "It has \a [circuit] installed.")
|
||||
|
||||
|
||||
/obj/structure/frame/deconstruct(disassembled = TRUE)
|
||||
@@ -45,9 +45,9 @@
|
||||
hasContent = 1
|
||||
|
||||
if(hasContent)
|
||||
user << requires + "."
|
||||
to_chat(user, requires + ".")
|
||||
else
|
||||
user << "It does not require any more components."
|
||||
to_chat(user, "It does not require any more components.")
|
||||
|
||||
/obj/structure/frame/machine/proc/update_namelist()
|
||||
if(!req_components)
|
||||
@@ -76,24 +76,24 @@
|
||||
switch(state)
|
||||
if(1)
|
||||
if(istype(P, /obj/item/weapon/circuitboard/machine))
|
||||
user << "<span class='warning'>The frame needs wiring first!</span>"
|
||||
to_chat(user, "<span class='warning'>The frame needs wiring first!</span>")
|
||||
return
|
||||
else if(istype(P, /obj/item/weapon/circuitboard))
|
||||
user << "<span class='warning'>This frame does not accept circuit boards of this type!</span>"
|
||||
to_chat(user, "<span class='warning'>This frame does not accept circuit boards of this type!</span>")
|
||||
return
|
||||
if(istype(P, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/C = P
|
||||
if(C.get_amount() >= 5)
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
user << "<span class='notice'>You start to add cables to the frame...</span>"
|
||||
to_chat(user, "<span class='notice'>You start to add cables to the frame...</span>")
|
||||
if(do_after(user, 20*P.toolspeed, target = src))
|
||||
if(C.get_amount() >= 5 && state == 1)
|
||||
C.use(5)
|
||||
user << "<span class='notice'>You add cables to the frame.</span>"
|
||||
to_chat(user, "<span class='notice'>You add cables to the frame.</span>")
|
||||
state = 2
|
||||
icon_state = "box_1"
|
||||
else
|
||||
user << "<span class='warning'>You need five length of cable to wire the frame!</span>"
|
||||
to_chat(user, "<span class='warning'>You need five length of cable to wire the frame!</span>")
|
||||
return
|
||||
if(istype(P, /obj/item/weapon/screwdriver) && !anchored)
|
||||
playsound(src.loc, P.usesound, 50, 1)
|
||||
@@ -101,38 +101,38 @@
|
||||
"<span class='notice'>You start to disassemble the frame...</span>", "You hear banging and clanking.")
|
||||
if(do_after(user, 40*P.toolspeed, target = src))
|
||||
if(state == 1)
|
||||
user << "<span class='notice'>You disassemble the frame.</span>"
|
||||
to_chat(user, "<span class='notice'>You disassemble the frame.</span>")
|
||||
var/obj/item/stack/sheet/metal/M = new (loc, 5)
|
||||
M.add_fingerprint(user)
|
||||
qdel(src)
|
||||
return
|
||||
if(istype(P, /obj/item/weapon/wrench))
|
||||
user << "<span class='notice'>You start [anchored ? "un" : ""]securing [name]...</span>"
|
||||
to_chat(user, "<span class='notice'>You start [anchored ? "un" : ""]securing [name]...</span>")
|
||||
playsound(src.loc, P.usesound, 75, 1)
|
||||
if(do_after(user, 40*P.toolspeed, target = src))
|
||||
if(state == 1)
|
||||
user << "<span class='notice'>You [anchored ? "un" : ""]secure [name].</span>"
|
||||
to_chat(user, "<span class='notice'>You [anchored ? "un" : ""]secure [name].</span>")
|
||||
anchored = !anchored
|
||||
return
|
||||
|
||||
if(2)
|
||||
if(istype(P, /obj/item/weapon/wrench))
|
||||
user << "<span class='notice'>You start [anchored ? "un" : ""]securing [name]...</span>"
|
||||
to_chat(user, "<span class='notice'>You start [anchored ? "un" : ""]securing [name]...</span>")
|
||||
playsound(src.loc, P.usesound, 75, 1)
|
||||
if(do_after(user, 40*P.toolspeed, target = src))
|
||||
user << "<span class='notice'>You [anchored ? "un" : ""]secure [name].</span>"
|
||||
to_chat(user, "<span class='notice'>You [anchored ? "un" : ""]secure [name].</span>")
|
||||
anchored = !anchored
|
||||
return
|
||||
|
||||
if(istype(P, /obj/item/weapon/circuitboard/machine))
|
||||
if(!anchored)
|
||||
user << "<span class='warning'>The frame needs to be secured first!</span>"
|
||||
to_chat(user, "<span class='warning'>The frame needs to be secured first!</span>")
|
||||
return
|
||||
var/obj/item/weapon/circuitboard/machine/B = P
|
||||
if(!user.drop_item())
|
||||
return
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
user << "<span class='notice'>You add the circuit board to the frame.</span>"
|
||||
to_chat(user, "<span class='notice'>You add the circuit board to the frame.</span>")
|
||||
circuit = B
|
||||
B.loc = src
|
||||
icon_state = "box_2"
|
||||
@@ -143,12 +143,12 @@
|
||||
return
|
||||
|
||||
else if(istype(P, /obj/item/weapon/circuitboard))
|
||||
user << "<span class='warning'>This frame does not accept circuit boards of this type!</span>"
|
||||
to_chat(user, "<span class='warning'>This frame does not accept circuit boards of this type!</span>")
|
||||
return
|
||||
|
||||
if(istype(P, /obj/item/weapon/wirecutters))
|
||||
playsound(src.loc, P.usesound, 50, 1)
|
||||
user << "<span class='notice'>You remove the cables.</span>"
|
||||
to_chat(user, "<span class='notice'>You remove the cables.</span>")
|
||||
state = 1
|
||||
icon_state = "box_0"
|
||||
var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( src.loc )
|
||||
@@ -163,9 +163,9 @@
|
||||
components.Remove(circuit)
|
||||
circuit = null
|
||||
if(components.len == 0)
|
||||
user << "<span class='notice'>You remove the circuit board.</span>"
|
||||
to_chat(user, "<span class='notice'>You remove the circuit board.</span>")
|
||||
else
|
||||
user << "<span class='notice'>You remove the circuit board and other components.</span>"
|
||||
to_chat(user, "<span class='notice'>You remove the circuit board and other components.</span>")
|
||||
for(var/atom/movable/A in components)
|
||||
A.loc = src.loc
|
||||
desc = initial(desc)
|
||||
@@ -216,7 +216,7 @@
|
||||
|
||||
for(var/obj/item/weapon/stock_parts/part in added_components)
|
||||
components += part
|
||||
user << "<span class='notice'>[part.name] applied.</span>"
|
||||
to_chat(user, "<span class='notice'>[part.name] applied.</span>")
|
||||
if(added_components.len)
|
||||
replacer.play_rped_sound()
|
||||
return
|
||||
@@ -238,16 +238,16 @@
|
||||
NS.add(used_amt)
|
||||
|
||||
req_components[I] -= used_amt
|
||||
user << "<span class='notice'>You add [P] to [src].</span>"
|
||||
to_chat(user, "<span class='notice'>You add [P] to [src].</span>")
|
||||
return
|
||||
if(!user.drop_item())
|
||||
break
|
||||
user << "<span class='notice'>You add [P] to [src].</span>"
|
||||
to_chat(user, "<span class='notice'>You add [P] to [src].</span>")
|
||||
P.forceMove(src)
|
||||
components += P
|
||||
req_components[I]--
|
||||
return 1
|
||||
user << "<span class='warning'>You cannot add that to the machine!</span>"
|
||||
to_chat(user, "<span class='warning'>You cannot add that to the machine!</span>")
|
||||
return 0
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
return ..()
|
||||
|
||||
Reference in New Issue
Block a user