Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+8 -4
View File
@@ -31,7 +31,7 @@
var/obj/item/weapon/weldingtool/WT = I
if(obj_integrity < max_integrity)
if(WT.remove_fuel(0,user))
user << "<span class='notice'>You begin repairing [src]...</span>"
to_chat(user, "<span class='notice'>You begin repairing [src]...</span>")
playsound(loc, WT.usesound, 40, 1)
if(do_after(user, 40*I.toolspeed, target = src))
obj_integrity = Clamp(obj_integrity + 20, 0, max_integrity)
@@ -97,16 +97,20 @@
proj_pass_rate = 20
armor = list(melee = 10, bullet = 50, laser = 50, energy = 50, bomb = 10, bio = 100, rad = 100, fire = 10, acid = 0)
var/deploy_time = 40
var/deploy_message = TRUE
/obj/structure/barricade/security/New()
..()
addtimer(CALLBACK(src, .proc/deploy), 40)
addtimer(CALLBACK(src, .proc/deploy), deploy_time)
/obj/structure/barricade/security/proc/deploy()
icon_state = "barrier1"
density = 1
anchored = 1
visible_message("<span class='warning'>[src] deploys!</span>")
if(deploy_message)
visible_message("<span class='warning'>[src] deploys!</span>")
/obj/item/weapon/grenade/barrier
@@ -132,7 +136,7 @@
if(HORIZONTAL)
mode = SINGLE
user << "[src] is now in [mode] mode."
to_chat(user, "[src] is now in [mode] mode.")
/obj/item/weapon/grenade/barrier/prime()
new /obj/structure/barricade/security(get_turf(src.loc))