Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+3 -3
View File
@@ -27,11 +27,11 @@ var/list/doppler_arrays = list()
if(!anchored && !isinspace())
anchored = 1
power_change()
user << "<span class='notice'>You fasten [src].</span>"
to_chat(user, "<span class='notice'>You fasten [src].</span>")
else if(anchored)
anchored = 0
power_change()
user << "<span class='notice'>You unfasten [src].</span>"
to_chat(user, "<span class='notice'>You unfasten [src].</span>")
playsound(loc, O.usesound, 50, 1)
else
return ..()
@@ -50,7 +50,7 @@ var/list/doppler_arrays = list()
/obj/machinery/doppler_array/AltClick(mob/living/user)
if(!istype(user) || user.incapacitated())
user << "<span class='warning'>You can't do that right now!</span>"
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
if(!in_range(src, user))
return