Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
@@ -19,9 +19,12 @@
/obj/machinery/doorButtons/proc/findObjsByTag()
return
/obj/machinery/doorButtons/Initialize()
..()
findObjsByTag()
/obj/machinery/doorButtons/Initialize(mapload)
if(mapload)
..()
return TRUE
else
findObjsByTag()
/obj/machinery/doorButtons/emag_act(mob/user)
if(!emagged)
@@ -29,7 +32,7 @@
req_access = list()
req_one_access = list()
playsound(src.loc, "sparks", 100, 1)
user << "<span class='warning'>You short out the access controller.</span>"
to_chat(user, "<span class='warning'>You short out the access controller.</span>")
/obj/machinery/doorButtons/proc/removeMe()
@@ -59,7 +62,7 @@
if(busy)
return
if(!allowed(user))
user << "<span class='warning'>Access denied.</span>"
to_chat(user, "<span class='warning'>Access denied.</span>")
return
if(controller && !controller.busy && door)
if(controller.stat & NOPOWER)
@@ -128,7 +131,7 @@
if(busy)
return
if(!allowed(usr))
usr << "<span class='warning'>Access denied.</span>"
to_chat(usr, "<span class='warning'>Access denied.</span>")
return
switch(href_list["command"])
if("close_exterior")
@@ -156,22 +159,22 @@
closeDoor(A)
/obj/machinery/doorButtons/airlock_controller/proc/closeDoor(obj/machinery/door/airlock/A)
set waitfor = FALSE
if(A.density)
goIdle()
return 0
update_icon()
A.unbolt()
spawn()
if(A && A.close())
if(stat & NOPOWER || lostPower || !A || QDELETED(A))
goIdle(1)
return
A.bolt()
if(busy == CLOSING)
goIdle(1)
else
. = 1
if(A && A.close())
if(stat & NOPOWER || lostPower || !A || QDELETED(A))
goIdle(1)
return 1
return
A.bolt()
if(busy == CLOSING)
goIdle(1)
else
goIdle(1)
/obj/machinery/doorButtons/airlock_controller/proc/cycleClose(obj/machinery/door/airlock/A)
if(!A || !exteriorAirlock || !interiorAirlock)