Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+10 -13
View File
@@ -11,21 +11,18 @@
var/otherarea = null
// luminosity = 1
/obj/machinery/light_switch/New()
/obj/machinery/light_switch/Initialize()
..()
spawn(5)
src.area = src.loc.loc
area = get_area(src)
if(otherarea)
src.area = locate(text2path("/area/[otherarea]"))
if(!name)
name = "light switch ([area.name])"
src.on = src.area.lightswitch
updateicon()
if(otherarea)
area = locate(text2path("/area/[otherarea]"))
if(!name)
name = "light switch ([area.name])"
on = area.lightswitch
updateicon()
/obj/machinery/light_switch/proc/updateicon()
if(stat & NOPOWER)
@@ -38,7 +35,7 @@
/obj/machinery/light_switch/examine(mob/user)
..()
user << "It is [on? "on" : "off"]."
to_chat(user, "It is [on? "on" : "off"].")
/obj/machinery/light_switch/attack_paw(mob/user)
@@ -71,4 +68,4 @@
/obj/machinery/light_switch/emp_act(severity)
if(!(stat & (BROKEN|NOPOWER)))
power_change()
..()
..()