Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -165,13 +165,13 @@
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drill.equip_cooldown = initial(drill.equip_cooldown)
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/obj/mecha/working/ripley/relay_container_resist(mob/living/user, obj/O)
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user << "<span class='notice'>You lean on the back of [O] and start pushing so it falls out of [src].</span>"
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to_chat(user, "<span class='notice'>You lean on the back of [O] and start pushing so it falls out of [src].</span>")
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if(do_after(user, 300, target = O))
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if(!user || user.stat != CONSCIOUS || user.loc != src || O.loc != src )
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return
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user << "<span class='notice'>You successfully pushed [O] out of [src]!</span>"
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to_chat(user, "<span class='notice'>You successfully pushed [O] out of [src]!</span>")
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O.loc = loc
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cargo -= O
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else
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if(user.loc == src) //so we don't get the message if we resisted multiple times and succeeded.
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user << "<span class='warning'>You fail to push [O] out of [src]!</span>"
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to_chat(user, "<span class='warning'>You fail to push [O] out of [src]!</span>")
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