Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -20,7 +20,7 @@
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/obj/effect/countdown/examine(mob/user)
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. = ..()
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user << "This countdown is displaying: [displayed_text]"
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to_chat(user, "This countdown is displaying: [displayed_text]")
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/obj/effect/countdown/proc/attach(atom/A)
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attached_to = A
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