Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
This commit is contained in:
@@ -220,7 +220,7 @@
|
||||
/obj/structure/foamedmetal/attack_hand(mob/user)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
|
||||
user << "<span class='warning'>You hit the metal foam but bounce off it!</span>"
|
||||
to_chat(user, "<span class='warning'>You hit the metal foam but bounce off it!</span>")
|
||||
playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1)
|
||||
|
||||
/obj/structure/foamedmetal/CanPass(atom/movable/mover, turf/target, height=1.5)
|
||||
|
||||
@@ -130,7 +130,7 @@
|
||||
|
||||
for(var/mob/M in viewers(1, location))
|
||||
if (prob (50 * amount))
|
||||
M << "<span class='danger'>The explosion knocks you down.</span>"
|
||||
to_chat(M, "<span class='danger'>The explosion knocks you down.</span>")
|
||||
M.Weaken(rand(1,5))
|
||||
return
|
||||
else
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
for(var/i = 0, i < frames, i++)
|
||||
alpha -= step
|
||||
if(alpha < 160)
|
||||
opacity = 0 //if we were blocking view, we aren't now because we're fading out
|
||||
set_opacity(0) //if we were blocking view, we aren't now because we're fading out
|
||||
stoplag()
|
||||
|
||||
/obj/effect/particle_effect/smoke/New()
|
||||
@@ -88,7 +88,7 @@
|
||||
S.lifetime = lifetime
|
||||
if(S.amount>0)
|
||||
if(opaque)
|
||||
S.opacity = 1
|
||||
S.set_opacity(TRUE)
|
||||
newsmokes.Add(S)
|
||||
|
||||
if(newsmokes.len)
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
name = "sparks"
|
||||
icon_state = "sparks"
|
||||
anchored = 1
|
||||
luminosity = 1
|
||||
light_range = 1
|
||||
|
||||
/obj/effect/particle_effect/sparks/New()
|
||||
..()
|
||||
|
||||
Reference in New Issue
Block a user