Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -130,7 +130,7 @@
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for(var/mob/M in viewers(1, location))
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if (prob (50 * amount))
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M << "<span class='danger'>The explosion knocks you down.</span>"
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to_chat(M, "<span class='danger'>The explosion knocks you down.</span>")
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M.Weaken(rand(1,5))
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return
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else
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