Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
@@ -27,7 +27,7 @@
for(var/i = 0, i < frames, i++)
alpha -= step
if(alpha < 160)
opacity = 0 //if we were blocking view, we aren't now because we're fading out
set_opacity(0) //if we were blocking view, we aren't now because we're fading out
stoplag()
/obj/effect/particle_effect/smoke/New()
@@ -88,7 +88,7 @@
S.lifetime = lifetime
if(S.amount>0)
if(opaque)
S.opacity = 1
S.set_opacity(TRUE)
newsmokes.Add(S)
if(newsmokes.len)