Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -8,7 +8,7 @@
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var/triggered = 0
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/obj/effect/mine/proc/mineEffect(mob/victim)
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victim << "<span class='danger'>*click*</span>"
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to_chat(victim, "<span class='danger'>*click*</span>")
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/obj/effect/mine/Crossed(AM as mob|obj)
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if(isturf(loc))
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@@ -55,7 +55,7 @@
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/obj/effect/mine/kickmine/mineEffect(mob/victim)
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if(isliving(victim) && victim.client)
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victim << "<span class='userdanger'>You have been kicked FOR NO REISIN!</span>"
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to_chat(victim, "<span class='userdanger'>You have been kicked FOR NO REISIN!</span>")
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qdel(victim.client)
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@@ -120,7 +120,7 @@
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/obj/effect/mine/pickup/bloodbath/mineEffect(mob/living/carbon/victim)
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if(!victim.client || !istype(victim))
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return
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victim << "<span class='reallybig redtext'>RIP AND TEAR</span>"
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to_chat(victim, "<span class='reallybig redtext'>RIP AND TEAR</span>")
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victim << 'sound/misc/e1m1.ogg'
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var/old_color = victim.client.color
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var/red_splash = list(1,0,0,0.8,0.2,0, 0.8,0,0.2,0.1,0,0)
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@@ -142,7 +142,7 @@
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sleep(10)
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animate(victim.client,color = old_color, time = duration)//, easing = SINE_EASING|EASE_OUT)
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sleep(duration)
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victim << "<span class='notice'>Your bloodlust seeps back into the bog of your subconscious and you regain self control.<span>"
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to_chat(victim, "<span class='notice'>Your bloodlust seeps back into the bog of your subconscious and you regain self control.<span>")
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qdel(chainsaw)
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qdel(src)
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@@ -154,7 +154,7 @@
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/obj/effect/mine/pickup/healing/mineEffect(mob/living/carbon/victim)
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if(!victim.client || !istype(victim))
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return
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victim << "<span class='notice'>You feel great!</span>"
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to_chat(victim, "<span class='notice'>You feel great!</span>")
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victim.revive(full_heal = 1, admin_revive = 1)
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/obj/effect/mine/pickup/speed
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@@ -166,8 +166,8 @@
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/obj/effect/mine/pickup/speed/mineEffect(mob/living/carbon/victim)
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if(!victim.client || !istype(victim))
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return
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victim << "<span class='notice'>You feel fast!</span>"
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to_chat(victim, "<span class='notice'>You feel fast!</span>")
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victim.status_flags |= GOTTAGOREALLYFAST
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sleep(duration)
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victim.status_flags &= ~GOTTAGOREALLYFAST
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victim << "<span class='notice'>You slow down.</span>"
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to_chat(victim, "<span class='notice'>You slow down.</span>")
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