Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -10,7 +10,7 @@
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..()
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if(gibtypes.len != gibamounts.len || gibamounts.len != gibdirections.len)
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world << "<span class='danger'>Gib list length mismatch!</span>"
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to_chat(world, "<span class='danger'>Gib list length mismatch!</span>")
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return
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var/obj/effect/decal/cleanable/blood/gibs/gib = null
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