Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -41,7 +41,7 @@
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return 1
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else if(isliving(mover))
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if(prob(50))
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mover << "<span class='danger'>You get stuck in \the [src] for a moment.</span>"
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to_chat(mover, "<span class='danger'>You get stuck in \the [src] for a moment.</span>")
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return 0
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else if(istype(mover, /obj/item/projectile))
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return prob(30)
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@@ -198,7 +198,7 @@
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var/breakout_time = 1
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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user << "<span class='notice'>You struggle against the tight bonds... (This will take about [breakout_time] minutes.)</span>"
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to_chat(user, "<span class='notice'>You struggle against the tight bonds... (This will take about [breakout_time] minutes.)</span>")
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visible_message("You see something struggling and writhing in \the [src]!")
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if(do_after(user,(breakout_time*60*10), target = src))
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if(!user || user.stat != CONSCIOUS || user.loc != src)
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