Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -41,13 +41,13 @@
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/obj/item/bodybag/bluespace/examine(mob/user)
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..()
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if(contents.len)
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user << "<span class='notice'>You can make out the shapes of [contents.len] objects through the fabric.</span>"
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to_chat(user, "<span class='notice'>You can make out the shapes of [contents.len] objects through the fabric.</span>")
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/obj/item/bodybag/bluespace/Destroy()
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for(var/atom/movable/A in contents)
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A.forceMove(get_turf(src))
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if(isliving(A))
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A << "<span class='notice'>You suddenly feel the space around you torn apart! You're free!</span>"
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to_chat(A, "<span class='notice'>You suddenly feel the space around you torn apart! You're free!</span>")
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return ..()
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/obj/item/bodybag/bluespace/deploy_bodybag(mob/user, atom/location)
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@@ -55,21 +55,21 @@
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for(var/atom/movable/A in contents)
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A.forceMove(R)
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if(isliving(A))
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A << "<span class='notice'>You suddenly feel air around you! You're free!</span>"
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to_chat(A, "<span class='notice'>You suddenly feel air around you! You're free!</span>")
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R.open(user)
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R.add_fingerprint(user)
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qdel(src)
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/obj/item/bodybag/bluespace/container_resist(mob/living/user)
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if(user.incapacitated())
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user << "<span class='warning'>You can't get out while you're restrained like this!</span>"
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to_chat(user, "<span class='warning'>You can't get out while you're restrained like this!</span>")
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return
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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user << "<span class='notice'>You claw at the fabric of [src], trying to tear it open...</span>"
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loc << "<span class='warning'>Someone starts trying to break free of [src]!</span>"
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to_chat(user, "<span class='notice'>You claw at the fabric of [src], trying to tear it open...</span>")
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to_chat(loc, "<span class='warning'>Someone starts trying to break free of [src]!</span>")
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if(!do_after(user, 200, target = src))
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loc << "<span class='warning'>The pressure subsides. It seems that they've stopped resisting...</span>"
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to_chat(loc, "<span class='warning'>The pressure subsides. It seems that they've stopped resisting...</span>")
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return
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loc.visible_message("<span class='warning'>[user] suddenly appears in front of [loc]!</span>", "<span class='userdanger'>[user] breaks free of [src]!</span>")
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qdel(src)
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