Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -26,16 +26,16 @@
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mode = WAND_EMERGENCY
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if(WAND_EMERGENCY)
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mode = WAND_OPEN
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user << "Now in mode: [mode]."
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to_chat(user, "Now in mode: [mode].")
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/obj/item/weapon/door_remote/afterattack(obj/machinery/door/airlock/D, mob/user)
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if(!istype(D))
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return
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if(!(D.hasPower()))
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user << "<span class='danger'>[D] has no power!</span>"
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to_chat(user, "<span class='danger'>[D] has no power!</span>")
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return
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if(!D.requiresID())
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user << "<span class='danger'>[D]'s ID scan is disabled!</span>"
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to_chat(user, "<span class='danger'>[D]'s ID scan is disabled!</span>")
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return
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if(D.check_access(ID) && D.canAIControl(user))
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switch(mode)
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@@ -56,7 +56,7 @@
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D.emergency = 1
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D.update_icon()
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else
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user << "<span class='danger'>[src] does not have access to this door.</span>"
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to_chat(user, "<span class='danger'>[src] does not have access to this door.</span>")
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/obj/item/weapon/door_remote/omni
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name = "omni door remote"
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