Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+4 -4
View File
@@ -26,16 +26,16 @@
mode = WAND_EMERGENCY
if(WAND_EMERGENCY)
mode = WAND_OPEN
user << "Now in mode: [mode]."
to_chat(user, "Now in mode: [mode].")
/obj/item/weapon/door_remote/afterattack(obj/machinery/door/airlock/D, mob/user)
if(!istype(D))
return
if(!(D.hasPower()))
user << "<span class='danger'>[D] has no power!</span>"
to_chat(user, "<span class='danger'>[D] has no power!</span>")
return
if(!D.requiresID())
user << "<span class='danger'>[D]'s ID scan is disabled!</span>"
to_chat(user, "<span class='danger'>[D]'s ID scan is disabled!</span>")
return
if(D.check_access(ID) && D.canAIControl(user))
switch(mode)
@@ -56,7 +56,7 @@
D.emergency = 1
D.update_icon()
else
user << "<span class='danger'>[src] does not have access to this door.</span>"
to_chat(user, "<span class='danger'>[src] does not have access to this door.</span>")
/obj/item/weapon/door_remote/omni
name = "omni door remote"