Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
@@ -63,7 +63,7 @@
return 0
var/turf/T = get_turf(user.loc)
if(T.z != current.z || !current.can_use())
user << "<span class='danger'>[src] has lost the signal.</span>"
to_chat(user, "<span class='danger'>[src] has lost the signal.</span>")
current = null
user.unset_machine()
return 0
@@ -233,11 +233,11 @@
var/obj/machinery/camera/C = locate(href_list["view"]) in cameras
if(C && istype(C))
if(!C.can_use())
usr << "<span class='warning'>Something's wrong with that camera! You can't get a feed.</span>"
to_chat(usr, "<span class='warning'>Something's wrong with that camera! You can't get a feed.</span>")
return
var/turf/T = get_turf(loc)
if(!T || C.z != T.z)
usr << "<span class='warning'>You can't get a signal!</span>"
to_chat(usr, "<span class='warning'>You can't get a signal!</span>")
return
current = C
spawn(6)