Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -63,7 +63,7 @@
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return 0
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var/turf/T = get_turf(user.loc)
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if(T.z != current.z || !current.can_use())
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user << "<span class='danger'>[src] has lost the signal.</span>"
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to_chat(user, "<span class='danger'>[src] has lost the signal.</span>")
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current = null
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user.unset_machine()
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return 0
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@@ -233,11 +233,11 @@
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var/obj/machinery/camera/C = locate(href_list["view"]) in cameras
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if(C && istype(C))
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if(!C.can_use())
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usr << "<span class='warning'>Something's wrong with that camera! You can't get a feed.</span>"
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to_chat(usr, "<span class='warning'>Something's wrong with that camera! You can't get a feed.</span>")
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return
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var/turf/T = get_turf(loc)
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if(!T || C.z != T.z)
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usr << "<span class='warning'>You can't get a signal!</span>"
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to_chat(usr, "<span class='warning'>You can't get a signal!</span>")
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return
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current = C
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spawn(6)
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