Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -35,6 +35,6 @@
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/obj/item/device/doorCharge/examine(mob/user)
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..()
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if(user.mind in ticker.mode.traitors) //No nuke ops because the device is excluded from nuclear
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user << "A small explosive device that can be used to sabotage airlocks to cause an explosion upon opening. To apply, remove the airlock's maintenance panel and place it within."
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to_chat(user, "A small explosive device that can be used to sabotage airlocks to cause an explosion upon opening. To apply, remove the airlock's maintenance panel and place it within.")
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else
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user << "A small, suspicious object that feels lukewarm when held."
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to_chat(user, "A small, suspicious object that feels lukewarm when held.")
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