Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
@@ -73,30 +73,30 @@
/obj/item/device/lightreplacer/examine(mob/user)
..()
user << status_string()
to_chat(user, status_string())
/obj/item/device/lightreplacer/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/stack/sheet/glass))
var/obj/item/stack/sheet/glass/G = W
if(uses >= max_uses)
user << "<span class='warning'>[src.name] is full.</span>"
to_chat(user, "<span class='warning'>[src.name] is full.</span>")
return
else if(G.use(decrement))
AddUses(increment)
user << "<span class='notice'>You insert a piece of glass into the [src.name]. You have [uses] light\s remaining.</span>"
to_chat(user, "<span class='notice'>You insert a piece of glass into the [src.name]. You have [uses] light\s remaining.</span>")
return
else
user << "<span class='warning'>You need one sheet of glass to replace lights!</span>"
to_chat(user, "<span class='warning'>You need one sheet of glass to replace lights!</span>")
if(istype(W, /obj/item/weapon/shard))
if(uses >= max_uses)
user << "<span class='warning'>[src.name] is full.</span>"
to_chat(user, "<span class='warning'>[src.name] is full.</span>")
return
if(!user.temporarilyRemoveItemFromInventory(W))
return
AddUses(round(increment*0.75))
user << "<span class='notice'>You insert a shard of glass into the [src.name]. You have [uses] light\s remaining.</span>"
to_chat(user, "<span class='notice'>You insert a shard of glass into the [src.name]. You have [uses] light\s remaining.</span>")
qdel(W)
return
@@ -111,7 +111,7 @@
else
if(!user.temporarilyRemoveItemFromInventory(W))
return
user << "<span class='notice'>You insert the [L.name] into the [src.name]</span>"
to_chat(user, "<span class='notice'>You insert the [L.name] into the [src.name]</span>")
AddShards(1, user)
qdel(L)
return
@@ -138,21 +138,21 @@
qdel(L)
if(!found_lightbulbs)
user << "<span class='warning'>\The [S] contains no bulbs.</span>"
to_chat(user, "<span class='warning'>\The [S] contains no bulbs.</span>")
return
if(!replaced_something && src.uses == max_uses)
user << "<span class='warning'>\The [src] is full!</span>"
to_chat(user, "<span class='warning'>\The [src] is full!</span>")
return
user << "<span class='notice'>You fill \the [src] with lights from \the [S]. " + status_string() + "</span>"
to_chat(user, "<span class='notice'>You fill \the [src] with lights from \the [S]. " + status_string() + "</span>")
/obj/item/device/lightreplacer/emag_act()
if(!emagged)
Emag()
/obj/item/device/lightreplacer/attack_self(mob/user)
user << status_string()
to_chat(user, status_string())
/obj/item/device/lightreplacer/update_icon()
icon_state = "lightreplacer[emagged]"
@@ -176,7 +176,7 @@
AddUses(new_bulbs)
bulb_shards = bulb_shards % shards_required
if(new_bulbs != 0)
user << "<span class='notice'>\The [src] has fabricated a new bulb from the broken glass it has stored. It now has [uses] uses.</span>"
to_chat(user, "<span class='notice'>\The [src] has fabricated a new bulb from the broken glass it has stored. It now has [uses] uses.</span>")
playsound(src.loc, 'sound/machines/ding.ogg', 50, 1)
return new_bulbs
@@ -191,7 +191,7 @@
if(target.status != LIGHT_OK)
if(CanUse(U))
if(!Use(U)) return
U << "<span class='notice'>You replace the [target.fitting] with \the [src].</span>"
to_chat(U, "<span class='notice'>You replace the [target.fitting] with \the [src].</span>")
if(target.status != LIGHT_EMPTY)
AddShards(1, U)
@@ -213,10 +213,10 @@
return
else
U << failmsg
to_chat(U, failmsg)
return
else
U << "<span class='warning'>There is a working [target.fitting] already inserted!</span>"
to_chat(U, "<span class='warning'>There is a working [target.fitting] already inserted!</span>")
return
/obj/item/device/lightreplacer/proc/Emag()
@@ -250,7 +250,7 @@
ReplaceLight(A, U)
if(!used)
U << failmsg
to_chat(U, failmsg)
/obj/item/device/lightreplacer/proc/janicart_insert(mob/user, obj/structure/janitorialcart/J)
J.put_in_cart(src, user)