Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -11,14 +11,14 @@
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/obj/item/device/megaphone/get_held_item_speechspans(mob/living/carbon/user)
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if(spamcheck > world.time)
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user << "<span class='warning'>\The [src] needs to recharge!</span>"
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to_chat(user, "<span class='warning'>\The [src] needs to recharge!</span>")
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else
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playsound(loc, 'sound/items/megaphone.ogg', 100, 0, 1)
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spamcheck = world.time + 50
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return voicespan
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/obj/item/device/megaphone/emag_act(mob/user)
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user << "<span class='warning'>You overload \the [src]'s voice synthesizer.</span>"
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to_chat(user, "<span class='warning'>You overload \the [src]'s voice synthesizer.</span>")
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emagged = 1
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voicespan = list(SPAN_REALLYBIG, "userdanger")
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