Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
@@ -30,7 +30,7 @@
if(iscarbon(user))
var/mob/living/carbon/C = user
if(src == C.back)
user << "<span class='warning'>You need help taking this off!</span>"
to_chat(user, "<span class='warning'>You need help taking this off!</span>")
return
..()
@@ -40,7 +40,7 @@
A.icon = 'icons/obj/assemblies.dmi'
if(!user.transferItemToLoc(W, A))
user << "<span class='warning'>[W] is stuck to your hand, you cannot attach it to [src]!</span>"
to_chat(user, "<span class='warning'>[W] is stuck to your hand, you cannot attach it to [src]!</span>")
return
W.master = A
A.part1 = W
@@ -109,7 +109,7 @@
var/mob/M = loc
step(M, pick(cardinal))
M << "<span class='danger'>You feel a sharp shock!</span>"
to_chat(M, "<span class='danger'>You feel a sharp shock!</span>")
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, M)
s.start()