Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -30,7 +30,7 @@
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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if(src == C.back)
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user << "<span class='warning'>You need help taking this off!</span>"
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to_chat(user, "<span class='warning'>You need help taking this off!</span>")
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return
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..()
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@@ -40,7 +40,7 @@
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A.icon = 'icons/obj/assemblies.dmi'
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if(!user.transferItemToLoc(W, A))
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user << "<span class='warning'>[W] is stuck to your hand, you cannot attach it to [src]!</span>"
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to_chat(user, "<span class='warning'>[W] is stuck to your hand, you cannot attach it to [src]!</span>")
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return
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W.master = A
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A.part1 = W
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@@ -109,7 +109,7 @@
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var/mob/M = loc
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step(M, pick(cardinal))
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M << "<span class='danger'>You feel a sharp shock!</span>"
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to_chat(M, "<span class='danger'>You feel a sharp shock!</span>")
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(3, 1, M)
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s.start()
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