Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -18,21 +18,21 @@
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/obj/item/device/transfer_valve/attackby(obj/item/item, mob/user, params)
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if(istype(item, /obj/item/weapon/tank))
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if(tank_one && tank_two)
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user << "<span class='warning'>There are already two tanks attached, remove one first!</span>"
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to_chat(user, "<span class='warning'>There are already two tanks attached, remove one first!</span>")
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return
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if(!tank_one)
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if(!user.transferItemToLoc(item, src))
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return
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tank_one = item
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user << "<span class='notice'>You attach the tank to the transfer valve.</span>"
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to_chat(user, "<span class='notice'>You attach the tank to the transfer valve.</span>")
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if(item.w_class > w_class)
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w_class = item.w_class
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else if(!tank_two)
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if(!user.transferItemToLoc(item, src))
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return
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tank_two = item
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user << "<span class='notice'>You attach the tank to the transfer valve.</span>"
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to_chat(user, "<span class='notice'>You attach the tank to the transfer valve.</span>")
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if(item.w_class > w_class)
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w_class = item.w_class
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@@ -41,15 +41,15 @@
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else if(isassembly(item))
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var/obj/item/device/assembly/A = item
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if(A.secured)
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user << "<span class='notice'>The device is secured.</span>"
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to_chat(user, "<span class='notice'>The device is secured.</span>")
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return
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if(attached_device)
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user << "<span class='warning'>There is already a device attached to the valve, remove it first!</span>"
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to_chat(user, "<span class='warning'>There is already a device attached to the valve, remove it first!</span>")
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return
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if(!user.transferItemToLoc(item, src))
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return
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attached_device = A
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user << "<span class='notice'>You attach the [item] to the valve controls and secure it.</span>"
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to_chat(user, "<span class='notice'>You attach the [item] to the valve controls and secure it.</span>")
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A.holder = src
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A.toggle_secure() //this calls update_icon(), which calls update_icon() on the holder (i.e. the bomb).
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