Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+2 -2
View File
@@ -48,11 +48,11 @@
/obj/item/documents/photocopy/attackby(obj/item/O, mob/user, params)
if(istype(O, /obj/item/toy/crayon/red) || istype(O, /obj/item/toy/crayon/blue))
if (forgedseal)
user << "<span class='warning'>You have already forged a seal on [src]!</span>"
to_chat(user, "<span class='warning'>You have already forged a seal on [src]!</span>")
else
var/obj/item/toy/crayon/C = O
name = "[C.item_color] secret documents"
icon_state = "docs_[C.item_color]"
forgedseal = C.item_color
user << "<span class='notice'>You forge the official seal with a [C.item_color] crayon. No one will notice... right?</span>"
to_chat(user, "<span class='notice'>You forge the official seal with a [C.item_color] crayon. No one will notice... right?</span>")
update_icon()