Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -14,11 +14,11 @@
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return
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if(AI.malf_picker)
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AI.malf_picker.processing_time += 50
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AI << "<span class='userdanger'>[user] has attempted to upgrade you with combat software that you already possess. You gain 50 points to spend on Malfunction Modules instead.</span>"
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to_chat(AI, "<span class='userdanger'>[user] has attempted to upgrade you with combat software that you already possess. You gain 50 points to spend on Malfunction Modules instead.</span>")
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else
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AI << "<span class='userdanger'>[user] has upgraded you with combat software!</span>"
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to_chat(AI, "<span class='userdanger'>[user] has upgraded you with combat software!</span>")
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AI.add_malf_picker()
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user << "<span class='notice'>You upgrade [AI]. [src] is consumed in the process.</span>"
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to_chat(user, "<span class='notice'>You upgrade [AI]. [src] is consumed in the process.</span>")
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qdel(src)
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@@ -34,7 +34,7 @@
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return
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if(AI.eyeobj)
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AI.eyeobj.relay_speech = TRUE
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AI << "<span class='userdanger'>[user] has upgraded you with surveillance software!</span>"
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AI << "Via a combination of hidden microphones and lip reading software, you are able to use your cameras to listen in on conversations."
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user << "<span class='notice'>You upgrade [AI]. [src] is consumed in the process.</span>"
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to_chat(AI, "<span class='userdanger'>[user] has upgraded you with surveillance software!</span>")
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to_chat(AI, "Via a combination of hidden microphones and lip reading software, you are able to use your cameras to listen in on conversations.")
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to_chat(user, "<span class='notice'>You upgrade [AI]. [src] is consumed in the process.</span>")
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qdel(src)
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