Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+16 -16
View File
@@ -17,11 +17,11 @@
/obj/item/borg/upgrade/proc/action(mob/living/silicon/robot/R)
if(R.stat == DEAD)
usr << "<span class='notice'>[src] will not function on a deceased cyborg.</span>"
to_chat(usr, "<span class='notice'>[src] will not function on a deceased cyborg.</span>")
return 1
if(module_type && !istype(R.module, module_type))
R << "Upgrade mounting error! No suitable hardpoint detected!"
usr << "There's no mounting point for the module!"
to_chat(R, "Upgrade mounting error! No suitable hardpoint detected!")
to_chat(usr, "There's no mounting point for the module!")
return 1
/obj/item/borg/upgrade/rename
@@ -56,7 +56,7 @@
/obj/item/borg/upgrade/restart/action(mob/living/silicon/robot/R)
if(R.health < 0)
usr << "<span class='warning'>You have to repair the cyborg before using this module!</span>"
to_chat(usr, "<span class='warning'>You have to repair the cyborg before using this module!</span>")
return 0
if(R.mind)
@@ -78,8 +78,8 @@
if(..())
return
if(R.speed < 0)
R << "<span class='notice'>A VTEC unit is already installed!</span>"
usr << "<span class='notice'>There's no room for another VTEC unit!</span>"
to_chat(R, "<span class='notice'>A VTEC unit is already installed!</span>")
to_chat(usr, "<span class='notice'>There's no room for another VTEC unit!</span>")
return
R.speed = -2 // Gotta go fast.
@@ -100,11 +100,11 @@
var/obj/item/weapon/gun/energy/disabler/cyborg/T = locate() in R.module.modules
if(!T)
usr << "<span class='notice'>There's no disabler in this unit!</span>"
to_chat(usr, "<span class='notice'>There's no disabler in this unit!</span>")
return
if(T.charge_delay <= 2)
R << "<span class='notice'>A cooling unit is already installed!</span>"
usr << "<span class='notice'>There's no room for another cooling unit!</span>"
to_chat(R, "<span class='notice'>A cooling unit is already installed!</span>")
to_chat(usr, "<span class='notice'>There's no room for another cooling unit!</span>")
return
T.charge_delay = max(2 , T.charge_delay - 4)
@@ -122,7 +122,7 @@
return
if(R.ionpulse)
usr << "<span class='notice'>This unit already has ion thrusters installed!</span>"
to_chat(usr, "<span class='notice'>This unit already has ion thrusters installed!</span>")
return
R.ionpulse = TRUE
@@ -222,7 +222,7 @@
var/obj/item/borg/upgrade/selfrepair/U = locate() in R
if(U)
usr << "<span class='warning'>This unit is already equipped with a self-repair module.</span>"
to_chat(usr, "<span class='warning'>This unit is already equipped with a self-repair module.</span>")
return 0
cyborg = R
@@ -243,10 +243,10 @@
/obj/item/borg/upgrade/selfrepair/ui_action_click()
on = !on
if(on)
cyborg << "<span class='notice'>You activate the self-repair module.</span>"
to_chat(cyborg, "<span class='notice'>You activate the self-repair module.</span>")
START_PROCESSING(SSobj, src)
else
cyborg << "<span class='notice'>You deactivate the self-repair module.</span>"
to_chat(cyborg, "<span class='notice'>You deactivate the self-repair module.</span>")
STOP_PROCESSING(SSobj, src)
update_icon()
@@ -271,12 +271,12 @@
if(cyborg && (cyborg.stat != DEAD) && on)
if(!cyborg.cell)
cyborg << "<span class='warning'>Self-repair module deactivated. Please, insert the power cell.</span>"
to_chat(cyborg, "<span class='warning'>Self-repair module deactivated. Please, insert the power cell.</span>")
deactivate()
return
if(cyborg.cell.charge < powercost * 2)
cyborg << "<span class='warning'>Self-repair module deactivated. Please recharge.</span>"
to_chat(cyborg, "<span class='warning'>Self-repair module deactivated. Please recharge.</span>")
deactivate()
return
@@ -301,7 +301,7 @@
msgmode = "critical"
else if(cyborg.health < cyborg.maxHealth)
msgmode = "normal"
cyborg << "<span class='notice'>Self-repair is active in <span class='boldnotice'>[msgmode]</span> mode.</span>"
to_chat(cyborg, "<span class='notice'>Self-repair is active in <span class='boldnotice'>[msgmode]</span> mode.</span>")
msg_cooldown = world.time
else
deactivate()